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SirBoy

201
Posts
4
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A member registered Apr 09, 2020 · View creator page →

Creator of

Recent community posts

Nice work, I love games that let me sneak around and steal stuff. A few issues tho, the camera was really jumpy when standing close to walls. And the vertical sensitivity was way lower than horizontal. The enemy had a texture issue for me where it was just bright pink, and it didnt do much of anything, just stand around. I also couldnt figure out how to get back to the start area.

Good job on the submission!

Neat game, really like the style. Tho the movement was a bit floaty for such a precise platformer, and the hitboxes for some of the objects were oddly shaped so the character stayed in the falling animation instead of landing. Good job tho!

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Neat little platformer that controlled well. My main issue was the pink/purple platforms were hard to tell when they were on or off. The sound effects were also pretty loud compared to the music. Great work tho!

Was able to escape with the gold. The owner didnt seem very concerned with me stomping around opening every drawer. Good work!

Nice simple game. Not really sure what the door types meant when using the door brush tho. Good work!

Neat concept with the other screen when entering a door. My only issue was that it was really hard getting to the top doors since so much floor is missing. Good work!

I liked this, it was a good job at replicating the Pikmin mechanics. The enemies were more annoying than dangerous tho

Really liked the game loop of switching sizes and going through the level again. The camera was a bit too zoomed in at the start, and going through the door felt a bit weird with the forced camera angles and not being able to move for a bit. Great ending too

Neat little game. The moment I was told I could spawn platforms I flew straight to the final staircase 10/10

Trippy game, I enjoyed the effects. Only issue was there's some weird texture issues in the doors when you're far from them. Great work tho!

Neat little game. I enjoyed the commentary, wish there was more to it. Good work!

This was really well done, a full experience. It was kinda satisfying in a way just finding items to sell. I only wish there was more platforming like in the one container were you had to go up a ramp. Or maybe moving around obstacles. Amazing work!

(also theres no way human limbs go for that cheap lol)

This was a really unique style of gamplay, I enjoyed it. Made it to 534, I really did not want to find out what was behind the door lol. It got very overwhelming after a while tho

Great work!

This was really well done with a lot of varied mechanics. Really made you think of the best way to get through each level. It was sometimes hard to tell if a builder was doing his job, and trying to give a job to a lemon while they were falling in the air acted a little weird.

Really great work!

This was really well done, super polished. The graphics made it feel like I was playing an actual PS1 game. My sole complaint is I wish there were more moves/items to use to vary up the gameplay a bit.

Amazing job!

That was really neat. Impressive that you managed to make a rhythm game in a week. I would've liked a bit more variation in the timings, seems like the notes come out at the same rate of the song's bpm the whole time.

Awesome job!

Yea being able to lock axes of rotation would've been great if I had some more time. I'll check out yours too!

Thanks, glad you enjoyed it!

Yea I went for a mobile design, but it could still be improved on. Thanks

I was planning to do something else with the lock itself but ran out of time. Thanks for the review!

Yea glad you noticed the inspiration. Thanks!

This was an interesting concept, feeding some thing day after day not knowing what it is. The graphics really worked for the creepy feel. Had to restart once since I didnt realize I had to select foods to feed it, I was just clicking Feed. Not sure if the end goal was to feed it enough poison to weaken it all the way or what. 

Great work!

Dang I really liked this one, played till I got to 60k. Great controls, fun slide, crunchy sounds, and nice retro graphics. Felt like old school Duke Nukem, especially with the voice clip at the start. Wish there was more of those voice lines and more rooms, but I get the time constraint.

The only issues I had were the shotgun felt too inaccurate and had too much recoil so I just switched back to the pistol. And ones of the cops in the shotgun room had a hard time coming down from the ledge. Great work overall!

Never did find who asked

Really cute and simple game, and a very good job on the artwork. I cant even think of any criticism to leave lol

Neat concept, felt like you were going for a Hotline Miami feel. The bloom from shooting was a bit too intense, and the enemy bullets were way too fast to react to. Also not sure why there was so much slow-mo when destroying objects. Otherwise, great work!

We protec, they attac, but we never fight bac

What a unique concept for this theme. Great work on this little puzzle game!

Neat idea for a tower defense game. Some doors felt unbalanced, like the cheapest door was doing much better than the most expensive one. Great work tho!

Neat game, I liked how throwing the knife would keep it stuck in whatever it hit. Wasnt sure what to do with the gold after I found it tho. Good work!

Cute artwork, and the game felt very clean for what was there. Made me wish there was more to it

Good stuff

Neat idea! Seems like the monster will just go after you if you're not crouching, so there's never a reason to not crouch. Could also use some extra sprites for while you're crouched

Good job on your submission!

Neat game with a variety of minigames. The music is a bit calm for some of the more fast paced games. Good work!

Neat concept, the instructions sounded confusing but I got it once I started playing. It was tough trying to get new chickens, kept getting the plain white one too many times even when changing biomes. I ran out of moves after 5 turns, the cost gets pretty high when selling chickens doesnt net much.

Fun puzzle/board game!

Great art and animations. Loved the concept of using doors as portals and weapons. Tho some were pretty broken, the final boss stood no chance to the endless ice cube spam. Great work!

This game is definitely a trip. Haven't seen stock images used like this, I like it. The bounces were a bit hard to time, so I found spamming 'S' was the easiest way to do it. Also the game suggested I press esc, so I thought I was stuck, but I just got kicked to the menu and lost my progress :(

Really cool stuff tho!

I broke doors and fell off the map

10/10 would kick again

Neat game, I like the camera tilting and how you can choose how hard you want the next wave to be. Would be nice if there was a way to heal. Good work!

Lol I have no idea whats going on, but good job getting submitted before deadline!

Fun game, it felt satisfying breaking through those doors. I couldnt tell if going through higher doors gave more points or not tho. Nice work!

I like the concept of scouting people's houses, like Thief Simulator without the stealing. My only issues were how you couldnt move during voice lines, and some items were just barely visible at the right angles. Good work tho!