Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

DiscordanceView game page

LETS CAUSE PROBLEMS!
Submitted by TheWillgamer — 2 hours, 37 minutes before the deadline
Add to collection

Play game

Discordance's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#9652.3573.333
Innovation#10192.3573.333
Graphics#11952.2393.167
Game Design#12162.1213.000
Overall#12192.1022.972
Theme#12222.1213.000
Fun#15381.4142.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The objective is to create chaos among students of the school and destroy their relationships with one another.

Did you write all the code yourself and made all the assets from scratch?
Yes, our team created each asset from scratch.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Whoa. I have NO idea how you guys managed to fit so many systems together so quickly, but you definitely did. This is for sure a full game kind of scope. Unfortunately, for a jam, most people really want to get in and out of a game quickly, a sampling of what could be instead of reading a bunch of text. There was a little bit TOO much on the plate, and without a solid tutorial level, it left me agape at the screen with how much detail was jammed in at one time.

This would be an AWESOME full experience, and I can tell that you guys really put all you had into it. The art is great, the music kicks ass, and the UI isn't even bad for how much info you had to cram into the screen. At the end of the day though, I couldn't understand even a whiff of what I was doing, and had to quit before my mind exploded.

I actually have made this exact same mistake in one of my previous jam games Asterwhal Adventures. I gave too much to the player all at one time, and it turned into an incomprehensible experience. This is an amazing learning experience, and I hope everyone on the team uses this as a good incentive to try again! Definitely underrated in this jam.

Submitted(+1)

Wow! This really brings me back to my schooltime...

This is so complicated taht I don't even know where you got the time to do all this, you had only one week too right?

Jokes aside, mybe one of the most underrated games in the jam!

Submitted(+1)

One of the most complex games I've seen in this jam so far, nice job getting a game this complicated made in a week. It was so complex I couldn't wrap my head around what I was doing to be honest and the tooltips were somewhat saving me. Maybe a shorter/more intuitive tutorial could help.

Thank you for playing! The feedback is greatly appreciated as well.

(+1)

Yea! I felt so bad about that, it was most the teams first time doing a game jam and the one guy who was familiar had never done a HUD based game before so we were all trying to experiment with it, but in the end it took so long to just make sure everything was working okay that we had no time to construct much of a proper tutorial level. I even had a concept designed at one point, so if we ever expand on the game past the jam we'll for sure add stuff like tutorial levels to help the player get a grasp of certain mechanics and when they're best used. Thank you for playing by the way! Next Jam we do (assuming we do one) we'll make sure to get a tutorial proper built so stuff like potential confusion can be cleared up easily.