An interesting idea with controls that are confusing at first, but have the potential to be mastered. I didn't really know what to do until a friend suggested moving the boxes, maybe with some sort of objective it'd be clearer. Although, I did push the box onto the switch on the 2nd level and the door didn't open. Cool concept!
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Double Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #184 | 3.882 | 3.882 |
Innovation | #303 | 3.353 | 3.353 |
Game Design | #426 | 3.294 | 3.294 |
Overall | #442 | 3.235 | 3.235 |
Audio | #455 | 3.118 | 3.118 |
Theme | #533 | 3.176 | 3.176 |
Fun | #923 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Having to controls 2 characters simultaneously while the game gets progressively harder gets chaotic fast.
Did you write all the code yourself and made all the assets from scratch?
Everything apart from main character animations and sound effects/music has been made from scratch for the jam.
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