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Chaos to Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #52 | 3.917 | 4.091 |
Innovation | #70 | 3.830 | 4.000 |
Overall | #139 | 3.612 | 3.773 |
Game Design | #227 | 3.569 | 3.727 |
Graphics | #274 | 3.743 | 3.909 |
Theme | #274 | 3.569 | 3.727 |
Audio | #501 | 3.046 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You fight planets which is chaotic in order to bring the universe to chaos. A term used by the Greeks to describe the emptiness of the universe before it's beginning.
Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself. I made some of the assets from scratch like the random planet generator. Others were free assets like the UI textures.
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Comments
Very unique game! Good innovation! Other than that, good graphics and nice audio. Good game design too, like how in the options menu you continuosly played the effect for adjusting the volume.
Pretty good game but I feel like the movement is a bit too slow, other than that I really enjoyed the game :)
A little slow paced, but otherwise a fun idea! Kinda invokes Spore cell stage vibes, but with its own unique twist!
very interesting take, and the explosions are very well done
I love it.
Loved graphics of planet and the way how boundries of map were implemented
Great game! Really fun to play once you get the hang of it! The controls felt a little out of control haha, but ig it fits the grand level of cosmic chaos.
The early game felt like a very slow classic .io game, but the addition of powerups (both for you and the opponents) added a nice wrinkle to things, and not having to guess if your planet is big enough thanks to the borders were nice, too.
My main and only real gripe with the game is how sluggish moving is, even with the booster powerup, since you have to wait for your planet to slowly spin around to where you need it before it can be used.