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A jam submission

The Future WarView game page

Endless Shooting
Submitted by Tarun — 1 hour, 23 minutes before the deadline
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The Future War's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#9292.7114.200
Audio#9772.3243.600
Theme#10192.4533.800
Game Design#10612.4533.800
Overall#10972.3243.600
Fun#12122.0663.200
Innovation#12581.9363.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
I Think It might Fit for the theme with the confuse controllers which leads more fun.

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Submitted

Nice game! i got 1800 meters!) cool sounds. In my game u also have control changing) we have similar game view)

Submitted

This game has everything it needs: fun, challenge, chaos. Good graphics and sound effects. Great first project.

Submitted

Amazing job on your first completed game! I would recommend adding death barriers on all sides of the map because the first thing I wondered when I saw the game was "I wonder if I can go backwards." Got to -1600 meters lol. The Game is quite chaotic, challenging and fun! 

Developer

Ya At first, I had same idea to go on both sides,But due to short amount of time i kinda failed to do that Anyway Thanks for Your feedback.

Submitted

The menus are clean and simple with a nice colour scheme, and the ability to change resolution, to switch between full-screen and windowed and to change graphical preset was a nice touch. The only thing I noticed was that when I started the game it started in windowed mode, but according to the menu I was in full-screen. All it took was to click the checkbox twice to get to full-screen though, so it's no big deal.

The game definitely fits the theme of chaos. It's very unforgiving and difficult, which isn't intrinsically a bad thing. Just depends on whether or not you like difficult games (I do).  I didn't find the controls difficult, but the sudden inversion of them at regular intervals was very disorienting and I sometimes ended up crashing into the ground just because I had difficulty adapting. As far as I could tell there was also no visual queue to show the player that they'd actually hit an enemy (unless I just missed it), and implementing some sort of feedback like that can do a lot for the overall quality of a game.

I think the sound effects chosen for the game were fitting, if a bit repetitive. Especially since the bullets are fired so fast and their sound effect is being played many times in a row. Changing the pitch of the sound every time a bullet is fired to a random number within a certain interval could be a possible way to mitigate this.

The most important part though is that I had fun playing. I tried really hard to survive for a minute, but 46 seconds was the best I could do. I really like the destruction effects when you die or when you destroy the hanging blocks. You mentioned this was your first completed game, and if so seriously well done mate. :)

Developer

Thanks a lot for your feedback.I really appreciate your way of explanation.I will try to do better next time.

Submitted

Good Game overall if I were to give some feedback ,I would say that i would love to have a little more control over the flight ,else fantastic game !!  :]

Developer

Ya Thanks for your feedback.