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888 - Jabulenda's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #392 | 3.560 | 3.900 |
Theme | #457 | 3.286 | 3.600 |
Fun | #476 | 3.195 | 3.500 |
Overall | #584 | 3.058 | 3.350 |
Innovation | #676 | 2.830 | 3.100 |
Audio | #723 | 2.739 | 3.000 |
Game Design | #882 | 2.739 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is a complete chaos
Did you write all the code yourself and made all the assets from scratch?
Yes (me and my team)
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Comments
I loved the environment destruction. The shooting felt a little weird for me but not terrible overall.
By nature it was chaotic but I don't think there was anything really extra that made me feel the chaos.
Nice job!
Well I don't know what a Jabulenda is, but this one is definitely chaotic, and hell bent on destroying a city for some reason. With some very powerful machine guns and missiles, which looks like a hilarious combo, and definitely acts like it. It was a little confusing to me for the first bit that some of the buildings couldn't be destroyed but otherwise I got it relatively fast, though the timer definitely messed me up and confused me a bit.
I do have to say the main issue I had was that the aiming was very inconsistent and that hits didn't really have any impact to them as far as I could see. They mostly just relied on the particles which didn't stand out too much, especially considering the main weapon didn't seem to have a limit on fire rate. Which meant it was endlessly getting spammed.
Overall though, an interesting top down shooter game that fits the theme quite well and definitely got me interesting in what a Jabulenda is.
Cool game, it fits very well with the theme. The only problem I had was aiming, which I had to aim with a small offset from vehicles if they were too close to me
Cool game, I wish the ball sped up a bit faster and had a bit more momentum for that extra punch when hitting things but otherwise, a wrecking ball with canon, what could go wrong? Good job!
I like how you made mouse 1 up and down fire, but most of the time it looked like i did not hit anything. It looked like my missiles never hit my target too.
Hey man, noticed that as weel, we decided to add this secondary cannon at the very last hour kkk, so we missed balancing the aim algorithym.
Nice man, a Wrecking Ball with Laser made my day huaha
The destructible building have two different meshes (a complete and and a sliced one?) or the slice is made by some cool algorithm in runtime?
Hey man, two different meshes, one beign merged and static and another chunk of multiple pieces, a runtime "shatter" effect would be very cool though!
Pretty solid game. Not going to lie, I thought it was going to be bad from the "need to hold down at the start of the game", but I was completely wrong. This game is a lot of fun. It has serious Katamari vibes, but like not, which is very nostalgic for me. It was super funny when I figured out my ball had laser cannons. Great game, good job.