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foxtrot-roger

287
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A member registered Jun 13, 2021 · View creator page →

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Interesting concept and nice presentation :-)

Very creative, I love the attacks names and taunts!

A bit difficult to understand that I have to put invaders in the white box on the left and how many I get. Could be fun but I feel like it is unbalanced. Cool concept and design tho :-)

Cool concept, I wish there were more levels to test out the mechanics :-)

Thanks :-) I also tough of putting the level loader like you did your game but didn't in the end...

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Interesting puzzle game, I'm not a musician so I struggled quite a bit in it, it would be easier if the collisions were easier to see or if I could hover on the notes to see what is what :-)

Kuddos for putting a level editor in the game!

Thanks :-) The last level is supposed to be a sandbox, I should have indicated that more clearly

Thanks :-) I ran out of inspiration for new levels that's why I put evel 10 as a sandbox to play in

Thanks :-) Level 8 is really like the level before but you can move the pill to yourself once it is out of the gray area ;-)

Quite a creative take on the theme, I like the animations and the effort you put into making the scene look like a real TV event!

I got 2 endings but didn't really feel like playing a 6th time to see more, maybe if the performance of the divers was more random it'd make it more appealing.

Very interesting concept regardless :-)

Very cool concept! A bit too much hand holding for me but very nice to figure out the puzzles.

Also the voice over at the start was a very nice touch.

Not the first inverted snake of that I see in th e jam, but this one has a beat! Really good presentation, the music is good, the snakes match the beat, at first I tough this was a rythm game..., and the graphics are neat, I especially like the apple being eaten when you get hit, such a nice touch.

The only little details I can think off are I wsh there were more levels (but they feel handcrafted and not random) and the game screen felt a bit empty, maybe adding a track playbar at the top or bottom would be nice.

Overall, very solid entry! :-D

Soooo, this is Brackey's tower defense project forked from GitHub and tweaked to match the theme?

I can't say much about the design as it is identical to the source, but I like the starting screen that you did and the UI integrated in the game is neat, the atmosphere is also quite nice.

The gameplay is a bit dull for me, even on the lowest difficulty level, it is hard and I feel like my best chance is to spam reds and hope for the best each round, no real other strategy.

The card picking was a nice touch but a bit not impactful enough for me to see a big change.

Regardless, good job on finishing a game in 48 hours and best of luck in the jam! :-D

I got pulled in by the amazing thumbnail! the art style is pretty good and I get some overcooked vibes in the gameplay. It looks very polished and it was nice to play the game.

The only little thing that felt unnecessary is that the customers deal damage and don't just create annoyance, it didn't seem to matter much to the gameplay if I ended that day with hapy or unhappy customers...

Anyway, great game :-)

Thanks for your kind words :-) I'm a big fan of the invisible tutorial and I spent a lot of time on how to introduce mechanics in each level and combine them in an intuitive way.

The game was fun and nicely executed! Looking nice , some music and effects would make it pop more, I like the idea of the different units and traits on heroes but I wish it was a bit better explained which does what. I'm not sure how the fight for HQ goes but it felt a bit repetitive, the missions where more fun.

The atmosphere is nice and the mechanic is intresting, but it hurt my brain :-D

Good job!

I really liked this one, very cool concept, the developer notes where fun throughout the game and the mechanics where easy enough to understand without too much explaining. I also like the idea that you made a game where each bug is actually a feature :-D

I couldn't enjoy the gameplay much because of the bug where everything is unlit but the atmosphere ofwhat I could see was very intriguing, it looks scary and mysterious and made me want to go up as fast as possible.

A very solid entry, the game is beautiful and cute, the music matches the theme and brings me pokemon red/blue memories, good job :-D

The controls are a bit jumpy especially when the circle moves, and the ball is a bit fast otherwise interesting concept

Cool game, nice graphics and sounds, I had a blast playing!

Then my mission is complete :-D

Thanks!

I know level 9 has many ways to finish it I tough I'd leave that in, it is possible to send the left ambulance to the patient, level 10 I put as a sandbox because I had the feedback in previous jam that it would be nice to be able to play with the mechanics :-)

Thanks I'm glad you had! I ran out of inspiration to create mmore levels, that's why I put a sandbox at the end

Cool concept, I'm surprised by the number of mini game you managed to put in it!

Thanks :-)

I really like the art style, good job!

Very cool puzzler, the graphics are quite nice but I had trouble reading the dialogs and didn't realize they where there at the start, some sound would be nice, but otherwise, I really enjoyed playing it and would love to see more levels!

Quite a nice puzzler with a fun background building I really enjoyed it the first time :-)

There is a bit too much hand holding for me, and the dialogs get a bit long when I need to restart because I got caught. maybe having the suspicion meter tick down would make it more forgiving and allow to recover from failure instead of having a game over?

Overall, nice game, quite polished and very intersting worldbuilding :-)

Visually very cute, the backstory is fun, and I like the role reversing at night! It is a bit hard from the start.

Thanks for the feedback! Technically it is quite simple to add levels so if you have any ideas I can add them after the jam ;-)

Thanks for the feedback! Indeed menus need to be better, I'm still struggling with that.  I'm glad you enjoyed the game :-D

Thanks for the feedback! That's the reason I added the last level as a sandbox type level so that you can experiment with the mechanics. Technically it is easy to add a level but I ran out of inspiration ^^'

Thanks for the feedback! Believe it or not, the graphics and story came in after all the mechanics, in the last 4 hours. I'm glad you enjoyed the game and its goofiness :-D

Thank you so much, I'm a big fan of the invisible tutorial, I spent a lot of time on the level sequence to introduce the mechanics one by one then expanding on them, I'm so happy that it worked in this game :-D

I suspected that this cheat was the reason for the cooldown because it is the first thing I tried to do on my second run :-D if you think about it as being a mechanic then you can balance it an make it somewhat mandatory to use to combat the high difficulty curve ;-)

For time, I keep a log of previous game jams to help me improve, it's not perfect but so far it's helped me keep organized before each jam: https://github.com/foxtrot-roger/game-jam-stuff

So good! 5/5 would spend another hour on it! I'm amazed by the amount of polish this game has, the design has that retro vibe with an efficient color palette, the mechanic is straightforward but challenging and super addictive, I can't praise this game enough!

Few tweaks: the music is a bit repetitive but that's okay, I'm hunting diggers, the frenzy mechanic is not explained but I figured it out: it's slow mo when you right click, it'd be cool to have a shorter time between upgrades or have a visual of what triggers them.

Also I can't imagine how you did that mixed physics between ground control and gravity, really quite an amazing game!

Very cool concept, I like it!

I think the difficulty from the start is too much I don't mind the game getting hard quickly but pace it out, I think making the tower cooldown ticking while it is not selected would be easier so that I can switch tower and it shoots immediately. Maybe make the first upgrade almost free (like kill 2 ennemies and get an upgrade) but make the cost go up for all of them at once, so I can spec in one or the other at the start?

I really like the design, I get some minimalistic mini metro vibes, perfectly fits the game :-)

Crazy that you managed to make 2 games in one jam (would love to see the baby simulator)

The game is simple but fun enough, good job :-)