Interesting concept and nice presentation :-)
foxtrot-roger
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Quite a creative take on the theme, I like the animations and the effort you put into making the scene look like a real TV event!
I got 2 endings but didn't really feel like playing a 6th time to see more, maybe if the performance of the divers was more random it'd make it more appealing.
Very interesting concept regardless :-)
Not the first inverted snake of that I see in th e jam, but this one has a beat! Really good presentation, the music is good, the snakes match the beat, at first I tough this was a rythm game..., and the graphics are neat, I especially like the apple being eaten when you get hit, such a nice touch.
The only little details I can think off are I wsh there were more levels (but they feel handcrafted and not random) and the game screen felt a bit empty, maybe adding a track playbar at the top or bottom would be nice.
Overall, very solid entry! :-D
Soooo, this is Brackey's tower defense project forked from GitHub and tweaked to match the theme?
I can't say much about the design as it is identical to the source, but I like the starting screen that you did and the UI integrated in the game is neat, the atmosphere is also quite nice.
The gameplay is a bit dull for me, even on the lowest difficulty level, it is hard and I feel like my best chance is to spam reds and hope for the best each round, no real other strategy.
The card picking was a nice touch but a bit not impactful enough for me to see a big change.
Regardless, good job on finishing a game in 48 hours and best of luck in the jam! :-D
I got pulled in by the amazing thumbnail! the art style is pretty good and I get some overcooked vibes in the gameplay. It looks very polished and it was nice to play the game.
The only little thing that felt unnecessary is that the customers deal damage and don't just create annoyance, it didn't seem to matter much to the gameplay if I ended that day with hapy or unhappy customers...
Anyway, great game :-)
The game was fun and nicely executed! Looking nice , some music and effects would make it pop more, I like the idea of the different units and traits on heroes but I wish it was a bit better explained which does what. I'm not sure how the fight for HQ goes but it felt a bit repetitive, the missions where more fun.
Quite a nice puzzler with a fun background building I really enjoyed it the first time :-)
There is a bit too much hand holding for me, and the dialogs get a bit long when I need to restart because I got caught. maybe having the suspicion meter tick down would make it more forgiving and allow to recover from failure instead of having a game over?
Overall, nice game, quite polished and very intersting worldbuilding :-)
I suspected that this cheat was the reason for the cooldown because it is the first thing I tried to do on my second run :-D if you think about it as being a mechanic then you can balance it an make it somewhat mandatory to use to combat the high difficulty curve ;-)
For time, I keep a log of previous game jams to help me improve, it's not perfect but so far it's helped me keep organized before each jam: https://github.com/foxtrot-roger/game-jam-stuff
So good! 5/5 would spend another hour on it! I'm amazed by the amount of polish this game has, the design has that retro vibe with an efficient color palette, the mechanic is straightforward but challenging and super addictive, I can't praise this game enough!
Few tweaks: the music is a bit repetitive but that's okay, I'm hunting diggers, the frenzy mechanic is not explained but I figured it out: it's slow mo when you right click, it'd be cool to have a shorter time between upgrades or have a visual of what triggers them.
Also I can't imagine how you did that mixed physics between ground control and gravity, really quite an amazing game!
Very cool concept, I like it!
I think the difficulty from the start is too much I don't mind the game getting hard quickly but pace it out, I think making the tower cooldown ticking while it is not selected would be easier so that I can switch tower and it shoots immediately. Maybe make the first upgrade almost free (like kill 2 ennemies and get an upgrade) but make the cost go up for all of them at once, so I can spec in one or the other at the start?
I really like the design, I get some minimalistic mini metro vibes, perfectly fits the game :-)