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Echoes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1095 | 1.964 | 3.000 |
Innovation | #1135 | 2.073 | 3.167 |
Theme | #1164 | 2.073 | 3.167 |
Game Design | #1185 | 2.073 | 3.167 |
Overall | #1219 | 2.000 | 3.056 |
Graphics | #1271 | 1.964 | 3.000 |
Fun | #1308 | 1.855 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You play in a simulation
Did you write all the code and made all the assets from scratch?
Yes!
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Comments
Very Good Keep it up !!
Hello there..
mm I liked the tutorial tried to let things clear..
the game resulted a little confusing though, i was not sure if I was killing the green triangles or there were killing me at times, if i aim at them first I kill them, but if they aim am me first they kill me?
the effect of the light and the aim-line was pretty good over all, I would just improve the experience dealing with the read triangles,
also when I found a bright collectable, it didnt give me any feedback when i passed over it, did it grab it? maybe show a counter of how many you have
anyways keep coding bye bye!
Thanks for your feedback!
Nice one, reminds me edge of tomorrow xD
That's cool, I did not even think of that when making the game :D
Cool game. I liked the simulation aesthetics with the chill music. Oh, and the retry mechanic was a good touch as well.
Camera movement/character turning was little janky, I would personally prefer faster turning. Slow motion was confusing, I couldn't determine what triggers it. Some times it goes, some times not.
Good job!
Thanks for your feedback!