noooo, what was your score?
rubinoffsama
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Yeah, making a music game is not easy! It's really tricky to make it feel like you're actually hitting the rhythm. We once spent six months making one, and it worked, but the arrows never felt perfectly in sync with the beat, haha. I saw that you've made other games before—have you been doing jams for a long time?
Hey, honestly, the game looks really polished! I really liked how you integrated the top screen, kind of like a console, to display messages from the robot and UI information. It looks super refined. I didn’t get to play for too long, but I was surprised by many of the things I saw. I think this game has a specific audience that would love it—you might even consider continuing development!
I loved the game! I feel like you lose too quickly, it was hard for me to finish a level because if I missed 2 or 3 notes, I lost immediately. Maybe having more lives could help! But I really love rhythm games since I'm a musician myself. Are you a musician too? Congratulations! It looks like you managed to create something musical in a simple yet effective way, which is not easy!
I really liked it, very original! I couldn't find a way to pass the level without people dying, but I still managed to beat some levels. The core gameplay is fun, and it could be further polished, but in a jam, there's never enough time for everything. Overall, it's pretty well put together—congratulations!
Hey Zonelle, glad you found the game fun! And yeah, I totally should have made the coin pickup sound more satisfying. The high scores are actually working, but I forgot to add any feedback when submitting—so it always says "New Highscore," which is a mistake on my part. It only displays the top 10 scores, so if you want to share your nickname, I can check if your high score got recorded. But it most likely did!