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Messerhawke

202
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A member registered Nov 21, 2020 · View creator page →

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Ja, das Spiel braucht mehr Balance. Danke für die Bewertung

Danke fürs Spielen

Danke schön

Here is web-version, but its wont be so smooth

Yeah, i already described this bug with folder on game page and thanks for the feedback

Gameplay at 3rd level starts to become boring, also there is no strong need to use sould gun, may be only to speed up progression. May be worth to add enemies tied ti vulnerability only to souls, they can guard not essential things. Anyway it's a great already, well done! (Joska sdelali ;D)

Miss some SFX and tutorial, cant make through 4th and 5th levels( 
What the point of blue boxes?

Great puzzle with great concept, reminds The Talos Principle

Idea is insane, some obstacles have too small gaps to jump, so this annoyed me, but still was a lot of fun playing

Stunning and polished platformer with interesting puzzles. Art and style is awesome, kinda 8bit music pumping too)

It was not possible to fully appreciate without VR, but judging by the first scene, a good scary atmosphere is sustained, good models and sounds helped in this. There are almost no VR games on this jam so it's great to see this, rated!

Last level was challenging, also first introduction could be shorter, of course humor is good, but the joke has gone far enough)

Great looking and challenging. Controls feels amazing. May be more SFX to enemies, cuz those stealthy mthrfkrs make me mad and dead xD

Why i should use phasing? Map generating is cool, but it's often go wild, i stuck few times and cant progress further. Hp bar sometimes stops updating info. Music was good. In general good try to make some kind of Binding of Isaac

At first i had a lot of fun, good music, interesting puzzles, but last level almost made me to rage quit because randomness of physics

Can't spin my character indefinitely in the first level like its limited. Still had fun playing, especially with choices, good job!

Controls feels nice, may be need more damage from traps and limited shooting range, cause it was probably too easy. Also miss SFX, but still had fun.

Unskippable first cutscene is little annoying, and jump sometimes working wierd, but in general good platformer with cool style.

I think checkpoints are needed, but it was already said before me. Overall decent platformer.

Great concept, had a lot of fun, but room with clocks and door in second hand ruined everything, cause miss and 1 minute of life wasted.

Submitted 3 days before deadline, i think you could do little more in those days)

Great spooky concept. My mouse sensitivity was low in game, but i think it depends.

Good luck to polish it!

Great atmosphere and great puzzle overall. What a story, now i'm little sad(

Fabulous art and style, music is great too. Btw looks like in settings music and sfx go to zero on half of a slider. In general game reminds me Paper please)

Absolutely not a leg day. Music is one who pumping here xD. Anyway here is much too improve. I've seen u wanted to develop it further, good luck!

Cute,simple and funny. Nice music, but sfx little to loud. Also not sure that do much with theme.
Really appreciate if u can rate my game too.

What can I say, there is room to grow. Achievements are cool, only they are constantly pop up.

Good gameplay realization just around move and jump mechanics, also liked effect when moving. In the end i tought voice is from mass effect kind of game, epic and motivating xD

Restart button needed, cause its possible to stuck in first red platroms.  In general decent platformer.

In each level doors freeze red cube, cant do much after it only swap cubes. Also in purple "invisible" objects still appear incorrectly, like only the edge appears.

Almost got heart attack in cutscene, i think its too loud)
Wall jumps from wall to wall is cool, but now its possible just climb them. Still fun game.

Zombies dying animation feels nice, sounds great too. Spawns a little bit too random, sometimes 3 zombies just appear in car hitbox and start to hit right away. Maybe need ability to upgrade car between levels, but still had fun playing)

Liked the effort put into voice acting. Looking to the size of the game i suppose there is much to see after the chair, but the chair xD
Also mouse sensivity was probably too high in game.

Cute pixel graphics and good music. Dont get why i need to use any other weapon than automatic rifle, and sad that npcs stuck in walls when spawns.

Seems to be too repetative, but music and art is awesome. Don't know why i should use phantom fish, just sent it to the corner.

Very pleasant and responsive controls. Game seemed to me too simple, maybe it was worth adding some effects on top of the screen making it difficult to navigate and for additional spooky atmosphere.

Thanks

(1 edit)

Thanks for playin

interesting and challenging concept. Might just have to play around with the position of the delete trigger.Also  buttons sometimes do not react or its just me, but still a lot of fun