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The Whimsical Adventures of Mr. Detective's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #884 | 2.510 | 3.833 |
Graphics | #935 | 2.619 | 4.000 |
Fun | #964 | 2.400 | 3.667 |
Innovation | #992 | 2.291 | 3.500 |
Overall | #1001 | 2.328 | 3.556 |
Audio | #1095 | 1.964 | 3.000 |
Game Design | #1118 | 2.182 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
In order for the main character (Mr. Detective) to achieve his goal, he must venture into the spirit world to fight the creatures that cannot be seen in the real world.
Did you write all the code and made all the assets from scratch?
All code and assets were made from scratch.
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Comments
The art is phenomenal and the effect for the other dimension works well with the style. You might not have had time to fix this but the spirit world was really hard to fight in and I could just ignore it, but other than that, the feel was nice.
Loved the look of this game, which it was longer but also wish the fighting was easier. Maybe make it easier to hit them without being hit and add in sounds for punches and taking damage.
Note: I was able to get to the very end of the game with full health without switching to the spirit world by just running and jumping repeatedly.
Hey, thanks for playing! The fighting had undergone some tweaking to make sure it wasn't too easy, but I might've tweaked it a bit too far. Glad you liked art style, and I'll be sure to add in some sound effects!
Very nice game, I love the pixel art. Amazing job!
I just rated your game, maybe you can do the same on mine ^_^
Hi, thanks for playing the game, really glad you liked it! I'll make sure to leave a rating on yours too :)
Oh no, I jumped on that trash bag early on and my char got stuck :D the game and mechanics work nice, so I'm fully convinced, that a WebGL build would have generated a lot of users playing and rating it.
Hi, thanks for playing the game! Sorry about the trash bag, I couldn't fix it in time and with hindsight probably should've removed it from the game. I'll have to remember to make a WebGL build for the next game jam I'm in, but I'm glad you liked the game mechanics!