Quite a chilling game, makes trains go boom
TestOneDev
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Thanks for reaching out, implementation was so far quite a breeze for the very first basic steps until a guest login and leaderboard setup.
Maybe a small thing which you could look into: Having a quick way to leave feedback per documentation page would be nice.
Reason is, there is a mistake on Leaderboard Data Retrieval page and I wanted to highlight that in a simple/direct way on that page, but only can leave some good/bad feedback smileys.
Mistake is, that it lists after as an input - which seem to be outdated/not implemented that way in the latest Unity Lootlocker package and leads to a compile error: LootLockerSDKManager.GetScoreList(leaderboardID, count, after, ...)
You do not need to keep the triangle style of building. Building in other ways might generate different interesting traffic effects (positive or negative) and you may beat the game faster = better. Though, of course if those kind of games are nothing for you, can't do too much about it :S Still, thanks a lot for playing and the feedback! :)
Wow, that's great! Just wanted to make one by myself, but I guess I can just refer to yours instead, it's well done. Will link it and it maybe helps to generate a few more views on your channel :)
In total, we were really happy to receive a lot of feedback, each of it is awesome to read about and helps us to understand better, what was well received, and what we should keep in mind for our further projects.
Definitely agree, that there was room for more more level elements and snappier camera control (we had that originally, but changed it to a more smooth/cinematic movement - guess was a wrong call we made, happens) :)
Thanks for playing it and dropping feedback :) our team really liked the overall look & feel & music, so we ultimately didn't want to make it too tedious with puzzles and challenges. That way we wanted to make sure, that everyone has a good chance to play through and have a complete experience... and for the people with not much time we made a "short mode", which skipped the first 2 levels, where the game was more challenging and where "scanning" was an essential part :)
Download via itch-app didn't work. I guess because the game is in a sub folder... but normal download and play works. I beat Dark Souls, so was also eager to beat this dude, too... Made it in 2nd approach, was expecting some sort of firework or so. :) Challenging and the core battle mechanics feel nice.