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Invisible Tiles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #372 | 3.368 | 3.368 |
Innovation | #390 | 3.184 | 3.184 |
Overall | #679 | 2.912 | 2.912 |
Game Design | #765 | 2.816 | 2.816 |
Fun | #773 | 2.737 | 2.737 |
Audio | #818 | 2.553 | 2.553 |
Graphics | #824 | 2.816 | 2.816 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
There are blocks that are real, and block that are not, and you can't know which one is real immediately.
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Cool, but starts to feel just boring when you are just like "Real, not real, real, go there, real, and then go there because there's green thingy".
Did not manage to beat it yet, but felt it is quite intriguing! Over time, you develop some strategies that help, which is a good feeling: started by walking straight, but that backfired, then evolved to walking 45 degrees, but they you walk into a block sometimes, finally settled at walking in ~30 degree angles, so it won’t backfire but you can still see ahead. The goal was not so clear to me, other than avoiding the black tiles and gathering the circle-thingies (using the minimap).