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Invisible Tiles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #372 | 3.368 | 3.368 |
Innovation | #390 | 3.184 | 3.184 |
Overall | #679 | 2.912 | 2.912 |
Game Design | #765 | 2.816 | 2.816 |
Fun | #773 | 2.737 | 2.737 |
Audio | #818 | 2.553 | 2.553 |
Graphics | #824 | 2.816 | 2.816 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
There are blocks that are real, and block that are not, and you can't know which one is real immediately.
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Nice! I really liked the game mechanics and it felt like a bullet hell with invisible obstacles, really like it!
Please also rate my game!
It is awesome! I had a lot of fun playing it! I rated!
Great game, I love it!
I just rated your game, maybe you can do the same on mine ^_^
I especially like, how everything has a rythm, removes the need for music.
Really like the idea also, AND the visuals. But the gameplay is far too confusing to me lol. And the instructions in the menu aren't too clear. Definitely needs to be more newbie-friendly.
Good job tho!
The game looks nice but I had a trouble finding the letters.
Nice clean art and a fun idea! Like others I had some trouble with the game, especially finding the letters, but still a nice job!
Interesting concept, but I felt like I couldn't progress a lot because I was always taking damage from multiple sources. Maybe some tunning would make that more clear for the player! Other than that, great job!
Interesting concept, But I couldn't finish it. I gathered 2 black things but didn't get any clue ^^' ? I don't get it.
The idea was really clever, but I would have prefered to be able to shoot when I want, instead of a auto-fire.
The graphics were simple but clear and efficient. The audio was nice, even though sometimes, there were too many sounds everywhere (because of the auto-fire, I guess ^^).
Overall, that's a good idea that just needs a bit of tweaking and refinement , but still an enjoyable experience =) ! Good job !
Had fun playing this game, little difficult to find letters had about 8 tries at it only found 1 letter. The look of the game was good. could do with some background music and the timer being a bit longer for the bomb. Good Work though.
Even with the simple art you made a nice game!
Cool. I think the audio could be turned down a bit for those who don't want to mute the audio. Good job. :)
The concept itself sounds like it could be interesting and some aspects of the gameplay are cool. The problem for me is the fact that the game seems to be split on what it actually wants to be. On one hand your have the speedrun timer aiming for best times, when on the other hand you have features punishing speed.
A suggestion I'd make to make it a bit less punishing speed wise would be to have the bullets not be able to either leave the screen or come back into it when bouncing. Cause there were quite a few situations where I would have bullets from offscreen bouncing back in the midst of all the bullets I was shooting and I would have nearly no time to dodge them. Since I was moving that way.
Otherwise though I think some clarification on certain things would be nice. Like the fac tthat hte blocks seem to give health when destroyed with the green bullets ? I'm not sure if that's correc though because I also had something happen at some point that lead to me losing most of my health after that.
One final thing would be the lack of feedback, it lead to a lot of situations where I had no idea what I did wrong, which ends up making it a little more annoying since there's no clear indication waht to improve on.
Overall though an interesting concept and it seems like a very different mix of mechanics, that I feel are just a bit too punishing in some regards, but ignoring that it does lead to some good frantic gameplay trying ok handle everything going on. I just wish there were less deaths out of your control.
Cool mechanics and your own bullet will hurt you just enhance the gameplay!
Fun game and enjoyed the mine sweeper like puzzle aspect to it! The run and best run times at the end game screen weren't populating for me and I found it confusing to understand why I died sometimes. But I thought this was a great spin on the theme and fun playing. Great job!
Fun little game!
Cool game! Feels like a topdown puzzle brick breaker game. Dying is a little bit frustrating, but that's kinda my fault for running willy-nilly trying to get to the black circle on time.
It'd be super cool to see some extra spice like powerups or enemies!
I had a lot of fun playing it. The main issue is that I needed to replay it at least 3 times to understand exactly what was happening. The numbers on the top left corner, besides the timer for the "bomb" I don't know what they are for. In the minimap, the black dots represent the "bomb deactivators", but I can't know where the letters are unless I stumble across one randomly? It is an extremely well thought concept that needs a little bit of UI polishing. Extremely fun and hard to play.
The game needs some music, which is weird considering it already has mute music button.
It is a fun game, though. Killed a lot of time with it (in a good way).
Cool concept but it was hard. Sometimes bullets will reflect in my face without warning.
The concept of identifying fake floors by shooting them was interesting, also bullets being reflected really adds a depth in this game. Finding all alphabets without any hints was too hard though, especially with large map. I would suggest some kind of hint that reveals the approximate location of those alphabets. Nice work :)