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A jam submission

It's a dreamView game page

Submitted by skaminska — 3 hours, 5 minutes before the deadline
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It's a dream's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6802.8553.083
Fun#9262.4692.667
Audio#9292.3152.500
Overall#9532.4432.639
Game Design#9592.4692.667
Innovation#9802.3152.500
Graphics#11242.2372.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
This is a game about dreams

Did you write all the code and made all the assets from scratch?
Part of. Code, sprites, and tileset are made by me. Background elements, flames, and music are not.

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Comments

Submitted (1 edit)

Nice little game! And a devlog on youtube))

Submitted

Reminds me of platformer games I used to play when I was a kid, good job! ^^

Submitted

Good job. The art is really good and the animations look good too. When you collide with the wall its kinda glitchy but except that everything is good. Rated it! If possible do rate and play my game :)

Submitted

Great Work, I Rated it!, can you help me with my jam entry?, It would really make my day if you rate mine too!
Thanks in advance!
Here's mine!!!: https://itch.io/jam/brackeys-7/rate/1415313

Submitted

Nice little game ! It's neat that you managed to fit two levels that tells two different "dreams" =) ! It's a good platformer and I liked the level design that avoided the need to backtrack =).

The collision detection of the walls was a bit odd sometimes, because each square of your tilemap had collision (if you used the 2D tilemaps in Unity, take a look at the CompositeCollider component ^^. Add it to your tilemap, check "used by composite" in your collider component, and the composite will merge all the colliders by removing the unecessary ones ^^). Also, it's possible to use the edge of a corner to jump while not grounded (which was fun, I must admit =p).

Overall a solid entry, congratulations ^^ !

Submitted

Nice job

Submitted

Nice game!

Submitted

Cool game! I liked how there was multiple different experiences. The platforming seemed a little buggy though.