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A jam submission

MentallView game page

voices in your head will guide you.
Submitted by Sellpet, miguel.music — 2 hours, 24 minutes before the deadline
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Play Masterpiece

Mentall's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#9062.3662.800
Theme#9632.3662.800
Game Design#11132.1972.600
Overall#11272.1412.533
Graphics#11362.1972.600
Innovation#12271.9442.300
Fun#13731.7752.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Understand which voice Is Not Real.

Did you write all the code and made all the assets from scratch?
We made every asset from scratch

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Comments

Submitted(+1)

Pretty good game. I couldn't understand the voices though, so I was unable to get past the door.  I did open the safe and opened a window. For the browser version there needs to be an alternate way to close the windows since esc sends you off the game. Not much fixing needed for this to be a really good game. To fix the thing with not hearing the voices maybe put subtitles in(I know they are a big pain) with it saying voice 1, 2, 3 or whatever.

Developer

oh yeah, i did not think about subtitles at all, i will consider it for future. thanks for your comment

Submitted(+1)

The game is very nice, I like the visuals and the story is nice, Rated it! If possible do rate and play my game :)

Submitted(+1)

So the game visually looks really good, 

For the first room, "year" was spelled everywhere so we figured out a code which turned out to be for the safe, but everything was too dark that I never actually saw what was inside😂

I looked around for a bit but couldn't figure out what to do, so I came here and realized you commented an answer, the thing is I kept trying numbers bc I didn't know we can actually use words, and I couldn't find clues for that.

The second room, the voice keeps repeating "this room has a war theme into it but I can't remember which one" which after a few minutes get super repetitive and super not helpful😂

I can't tell if the clues are available in-room or if the voices should tell me, but if the voices then the clue should be more frequent than others 

I couldn't figure out the code for the room though.

So usually for puzzle games, the rule of thumb is if its easy for you its probably not easy for your players,

All in all, the concept is really cool, the ambiance and looks of everything are nice.

Developer

Hello! thank you for a long and detailed comment, we really appreciate it. Second puzzle keyword was VIETNAM, there were some clues like the clock making 1955 year, indicating vietnam war that started that year, but yeah puzzles were too hard, i could not really find balance, to make it entertaining, thank you one more time for such a comment, i will definitely check your game <3

Submitted(+1)

Very nice game! Well done! A little tricky

I just rated your game, maybe you can do the same on mine ^_^

Developer

Thank you for playing the game! i will surely rate your game :)

Submitted (1 edit) (+1)

The visuals and the atmosphere were really nice! Sadly although I tried my best; I wasn't able to figure out the number for the first code lock T.T

Developer(+1)

Thank you! oh i guess i could not find balance between simplycity and interest. safe password was 1955 and door was betrayal

Submitted(+2)

Really interesting way for a puzzle game :D the atmosphere felt awesome, well done!