interesting idea, liked the concept of seeds, the art and music could use quite a bit of work though, but still pretty good
Play game?
Locked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #275 | 3.533 | 3.533 |
Innovation | #427 | 3.133 | 3.133 |
Overall | #756 | 2.789 | 2.789 |
Audio | #788 | 2.600 | 2.600 |
Game Design | #814 | 2.733 | 2.733 |
Fun | #896 | 2.533 | 2.533 |
Graphics | #1134 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game's main premise is the characters world being a lie and him learning that he is a game character.
Did you write all the code and made all the assets from scratch?
I wrote all the code, for assets I made the music, but the sound effects were grabbed off online. I also in this build had someone do the Spanish translation for me.
Comments
An interesting take via seeding, would love to see some more hints in seeds about where to explore next.
Pretty neat idea. I almost thought it was an unfinished game when it kept putting me on the home screen lol.
Really cool idea, found the mother, played three seeds.
It was hard to play for long because of the graphics and the sound, I actually feel a bit sick after playing, that's the effect of looking at that moving pattern for too long (1-2 minutes), and that short music loop didn't help either...
Yay reunited at last! This game is super cool. I had fun.
For the purpose of leaving actionable feedback I wanna say a few things. The number pad at the start being linked to a seed and having an infinite loop unless an ending seed is put in, is actually very cool. However this needs be communicated to the player better because it wasn't till I read your comments that I realised this is what was going on. Making the keys more challenging to find and some other simple puzzle mechanics could also help beef up the actual gameplay.
Oh and maybe have hints to ending seeds in the non ending loops to aid that feeling of progress.
I didn't notice any sound either (unless I forgot to turn it up) but this could enhance the mood aswell.
I hope you continue making games, and continue with your story telling. I was actually kinda satisfied when I found the ending with my mother and that ending did fit the theme with the character becoming self aware that hey are in a video game and their world isn't real.
Thank you! I will try to convey the purpose of number keys a bit better if I can, and possibly add like a note thing that gives a list of different ids mapping to different events. I definitely could add some more mechanics to make the game more interesting to play and that was a fear I had. Regarding sound, there are sound effects you likely just have it turned too far down.
So, everytime you put in a number the game uses some functions to determine what the game with be like. In some ids you will find a person with long hair, if you touch this person, the game finally concludes. The number works almost like a minecraft seed, where you know the same thing will happen everytime you use it, but you have no idea what it is before.
Had another go at this; thanks for explaining to me how it works. But I didn't find that the play experience worked very well--you're doing the same very small loop over and over: Walk up the stairs, walk over to the other room, either your mom is there or she's not, start over. And there are some different props and things, but you're not making progress--you're just trying to guess a random number.
i liked the concept of the game but the art wasn't soo good, i enjoyed the ending, not a very good game but i liked it
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