I really like the game, a sweet little endless shooter :)
Just a question, where is the shop from the screenshots? Haven't found it in the normal more and in the don't move mode.
I really like the the effort, which is put into the main menu, looks very appealing to me.
The background music is also well chosen.
To the gameplay:
I like the idea of increasing movement at some point, but it looks like there is some more tweeking needed. When the movement starts increasing the ghosts start "jump-moving" in the direction they are moving, which feels a little bit buggy.
Another point is that i cannot eat the ghosts when they are in fleeing mode, i just clip through them.
Some ideas if you would continue working on the game:
- When the ghosts change their behavior from fleeing back to their normal routine, it would make sense to add some blinking, indicating that they will soon switch back to their normal behavior.
- When the player dies, the ghosts should spawn back to their "home"-point. I had the issue that the ghosts instantly killed me the second time because they were moving to the spawn-point of the player, which can be frustrating pretty fast.
- Some sound effects would be nice, for example when eating a ghost/collecting the big pallets, dying and respawning
Other than that its a cool little game. Well done!
That was an awesome little dungeon crawler :D
It looks like you have put a lot of effort into this game, good job there :)
Things i liked:
- Cutscene
- A lot of levels
- Enemy variation
- Dragon Fight & the final chase
Things i recognized during gameplay:
- It looks like the skeletons often ignore me and won't attack me even if i stand right next to them
- The attack animation of the orc doesn't align with the actual damage (he swings his staff and the dice get destroyed before/after his animation)
- The player should be able to attack the dragon (In the last level it says "Boss fight" but actually you don't fight the dragon)
But a lot of content for this game, which is made in only 2 days! Great work!
That was an awesome little dungeon crawler :D
It looks like you have put a lot of effort into this game, good job there :)
Things i liked:
- Cutscene
- A lot of levels
- Enemy variation
- Dragon Fight & the final chase
Things i recognized during gameplay:
- It looks like the skeletons often ignore me and won't attack me even if i stand right next to them
- The attack animation of the orc doesn't align with the actual damage (he swings his staff and the dice get destroyed before/after his animation)
- The player should be able to attack the dragon (In the last level it says "Boss fight" but actually you don't fight the dragon)
But a lot of content for this game, which is made in only 2 days! Great work!
I really liked the visuals of the game, props there :) The gameplay was cool and felt nice :)
Some constructive criticism:
- Ability to rotate clockwise as well
- More punishing enemies (player only takes damage, after getting "hugged" by an enemy for a longer time)
- More enemies (shooting enemies which stay in distance to the player for example)
But overall a great game!