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Alice In Wonderland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #837 | 2.783 | 2.783 |
Theme | #901 | 2.478 | 2.478 |
Innovation | #988 | 2.304 | 2.304 |
Overall | #1030 | 2.283 | 2.283 |
Game Design | #1108 | 2.217 | 2.217 |
Audio | #1157 | 1.870 | 1.870 |
Fun | #1199 | 2.043 | 2.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It is not real... So it is a board game.
Did you write all the code and made all the assets from scratch?
Code from scratch
Art assets from unity store
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Comments
Camera controls are extensive and well-thought-out. I like how you interpreted the parts of Alice in Wonderland into gameplay mechanics (i.e., painting the rose bushes). Lack of any audio is disappointing. I think the fact that the flowers regenerate negates much of the puzzle aspect of the game.
My biggest gripe is how slowly the player character moves from space to space. This really drags down the pacing.
help me i think i'm still stuck to that tree.
I had a lot of fun playing it. The camera controller is good! I rated!
With snappier controls this could be really great. But I liked it nonetheless.
Nice job!
Great visuals, I love the look of the game!
I just rated your game, maybe you can do the same on mine ^_^
I got a little stuck, but it was pretty cool. The design was nice. great job!! :)
I like the idea of moving the character on a game board and the connection to the source material. I had a little bit of trouble navigating at first because I thought that the direction of my movement would be based on the camera angle. That was no bid deal, though, and I think that you will be in a good place to make even more levels if you'd like. Great work!
The art is super cute, and I liked the puzzles and the Alice theme. But the laggy controls were frustrating.
Great turn based Adventure! To avoid soft lock be on the bullseye before dropping your Flag in the Pit.
The movement is to clunky/slow/buggy. As a player u have to wait to much. The art looks good.
The movement often stopped working at times. Wasn't sure what i was meant to be doing, a tutorial would be nice
Yeah, the pauses were intentional. Was supposed to have a movement count-down component.