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A jam submission

StraysView game page

Submitted by TommyKarate — 2 days, 5 hours before the deadline
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Strays's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2693.1923.192
Fun#3153.1153.115
Game Design#3183.1923.192
Graphics#3203.3853.385
Overall#3833.0383.038
Theme#4233.0773.077
Innovation#7022.2692.269

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You are possibly the last cat on the face of the Earth, with nothing but robots to light the way. Until you save your family.

Did you write all the code and made all the assets from scratch?
No

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Great job!

Submitted(+1)

Cool game! I liked how you could talk to all the robots as it makes the world feel alive! I also liked how the levels were designed! Good job! :D

Submitted(+1)

This is pretty cinematic for just a week! I actually really enjoyed myself. Some of the colliders are a bit wonky and the jumping is just a bit stiff, but overall I really enjoyed myself. I love how you pulled a Bowser axe for the final boss.

Submitted(+1)

Any game with adorable cats is already a win in my book. 

Running around and talking to all the robots was really interesting, and I loved their dialouge.  Movement was a little heavy but I've certainly seen (and made) worse. 

Unfortunately, the end robot got stuck for me and just sort of vibrated in mid air. But other than that the game was mechanically fine.

Great submission!

Submitted(+1)

This was a really cute game! I'm not sure exactly which assets were original, since you said you didn't make all the assets/code from scratch, but I very much liked the art and music regardless. I think the level design was very intuitive, dialogue was funny and helpful, and I appreciated the credits/outro section you had at the end. 

The one thing I would improve upon is the physics and collider placement. The cats colliders could have been a little smaller. And I found some random level colliders that weren't associated with sprites. Also, for movement, I find GetAxisRaw is better than GetAxis, bc it feels more responsive. And the player gravity multiplier could be higher to feel less floaty. 

Overall, great work! Keep it up :)

Developer

thank you!

Submitted

Nice Work

Viewing comments 26 to 21 of 26 · Next page · Last page