Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Demon DestroyerView game page

A Micro-Metroidvania where you fight alongside your sentient demon cape.
Submitted by J.ChrisObeso, Zavis3 — 17 minutes, 40 seconds before the deadline
Add to collection

Play game

Demon Destroyer's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#8191.7322.000
Game Design#8501.9252.222
Theme#9271.7322.000
Innovation#9341.6361.889
Overall#9381.6841.944
Fun#9611.5401.778
Graphics#9771.5401.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You're not alone because you're fused with a sentient demonic cape.

Did you write all the code and made all the assets from scratch?
We made everything but the music and a few code tutorials.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Congrats on finishing your game! 

There is a lot going on here. It looks like you may have had a pretty ambitious idea, but perhaps just ran out of time. Such is a jam!

I think this is just missing a lot of small quality of life and ease of use components. Volume controls and a fresh level reset when you die would go a long ways towards making this just feel better. That, and using a bit more standard control layout. The mouse is usually reserved for actions that the player is expected to use repeatedly in succession or that requires pointing precision, such as attacking or interacting respectively. The jump just feels a bit off. But I can see it being justified if the game were an auto-runner or something so you could play with one hand. 

The important part is that you made a game in one week. You probably learned a ton. Keep making games and keep learning!

Developer

Thanks for playing! We've definitely learned a lot and we're planning on making a lot of improvements. 

Submitted(+1)

I liked the art design of the character and monsters. The special abilities like the cape glide were a nice touch too. Making my own 2D platform game for this Jam I wish I was able to implement some of the things you did! Another thing I might recommend is adding a bit of a kickback to the monster when you hit it. That way the combat is a bit easier!

Developer(+1)

Thanks a ton! I'd definitely like to add a kickback in the future. I had a rudimentary one in a prior version of this game but it was causing a few errors so I nixed it since I didn't have time to refine it. I do now though. I've already started improving the game by making the jump a bit more quick and responsive so a kickback will probably be next on my list

Submitted(+1)

The controls were a bit confusing in the beginning but after that I enjoyed playing it... I think it needs a bit more work...

Developer

I appreciate you giving it a shot. I'll try to get back to it and improve on some of its flaws when I get the time. I was kinda cutting it close this time. 😅

Submitted(+1)

I did not like this game at all. Here are some issues I had with it.
1. The Controls: Why would you make right mouse jump? The space key is normally  the jump button and if you needed a dash key then you could have used shift.
2. The Graphics: They looked sort of mixed up and didn't feel like the went together. The ground looked liked it was made using a stamp tool  in some places.
3. The Feel: Everything felt off even if it's jump to another platform or attacking a enemy it felt all kinds of wack.

That was some of my issues. I'm sure I have some more but I don't really want to get to deep into it.

Also one minor question: Is the lore explained in the game anywhere? I would have never figured out that the cape is demonic if I never read the description of this page.

Developer(+1)

Great critique! 1 these were simply the controls I preferred while programming, but your distaste is understandable and I'll endeavor to improve on the code so that players can specify their own inputs. 2 I totally get where you're coming from the artist on my team is fantastic, but sadly I chose to use the Unity tile editor for this project for the first time and am definitely not good with it. XD 3 I didn't have quite enough time to refine the UX at the end there since I had to start the project a bit later than expected due to other time commitments. I'm sure you can understand the complexity of trying to develop a fully realized, albeit miniature,  Metroidvania game in only a couple of days. By that same token while we had a plotline intended for the game we didn't have enough time to actually implement it in the game. These are things that my partner on the project and I are currently discussing and are considering improving on in the future so that this game pays proper tribute to its inspirations and better shows off the full range of our talents. Thank you.

Submitted(+1)

I had fun trying to get all the collectibles to empower my character! Unfortunately the boss was too strong for me and I really struggled to get past him. But I had fun time exploring the world and avoiding the terrifying creatures.

Developer

Love your profile pic! Thanks a ton for playing. I'm so glad you had a good time.  I'm sorry about the boss. Even I had trouble beating him. XD

(+1)

Very good.

Developer

Thanks!

Developer

Goal: Get To/Defeat the boss

Controls:

  • A: Left
  • D: Right
  • Jump: Left-Click
  • Demon Cape Attack: Right-Click
  • Special Dash Ability: Spacebar

Description:

Fight through hordes of demons aided by your sentient demon cape in this Micro-Metroidvania. 

Along the way, you'll come across various collectible goodies and a vital dash ability in the form of angel wings. Hearts increase your life capacity while swords increase your attack. Find them all and the boss will be far more manageable.

With this sentient cape fused to your back you know, "you're not alone" and you may never be again...