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A jam submission

Robot Not AloneView game page

Submitted by Dabrio — 1 day, 11 hours before the deadline
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Robot Not Alone's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2953.1113.111
Theme#5332.8332.833
Graphics#5512.7782.778
Overall#5852.6302.630
Audio#6052.3892.389
Game Design#6172.5562.556
Fun#7662.1112.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The main character (big robot) needs the help of his friend (little one) to pass the obstacles.

Did you write all the code and made all the assets from scratch?
I wrote all the code. Assets created by 'Mix And Jam' and 'Barking Dog'.

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Comments

Submitted

Nice game! rated! Please check my game, too

Submitted

Ooo, an interesting game here. Concept is pretty cool, however, the controls are a bit hard and take some time to to get use, though still manageable. Additionally, I feel the game need more feedback for when you fail/success, like sound or visual effects. There're a few other things I would say but they are kinda already mentioned by in other feedbacks.

Overall, pretty good game you got here, keep it up! :D

Submitted(+1)

It's a really clever concept and I like the implementation! Graphics were done quite nicely and the editor feels good to use. My only critique would be that due to the lack of action it can feel quite boring... other than that though, great job! 

Submitted(+1)

Wow this game is HARD. Even with the first comment spoiling the beginning it took me a while to advance. Everything else is nice I guess :P

Submitted(+1)
Semi-on-the-fly remarks:
  1. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled. But not for edit mode… Makes my life hard — once again. XD
  2. Even with the QWERTY issue aside, the controls are a bit cumbersome in edit mode; I think managing to handle all rotation and possibly position the mouse (while holding some key?) would help immensely!
  3. Took me quite some time to figure out how to advance!! (Spoiler: put a diagonal big robot and jump on it.)
  4. Oh no, that blue area was a hole!! <:o Not obvious at first sight; some indication would help.
  5. Is there no limit to the size of the robots? Looks they can get ginormous ! XD
  6. Level 2: not obvious that the horizontal moving slab was deadly!
  7. By the way, the sounds are nice.
  8. Level 2: merely falling beneath the static elevated horizontal platform also counts as defeat! I think some more visual cues would help.
  9. Level 3: apparently, even a short fall to below is enough to lose??
  10. Beat the level — and the game! :D Hey, you can still jump after winning. XD

Takeaway: the concept is interesting, but the current limits I see are: 1) clunky edit mode controls; 2) some dangers ought to be hightlighted more clearly (and some collisions between the robots we place and the slabs were not always straightforward: at one point, in level 3 I think, a vertical slab could pass through and then only get stuck at the top); 3) some mechanisms/mechanics could help make the player think more. Otherwise, innovative and theme-connected. :) Also liked the robots and their animations!

Thank you for the demo! :)

Submitted(+1)

Overall this is a game with potential, the models and animations are good quality, the camera prospective and the general game graphic polishing can be improved if this project will be developed later on. 

Submitted(+1)

Cool game, I enjoyed the levels and the models and animations were cool. Something to improve on is just the overall polish. If you would be so kind to rate my game, but its entirely up to you :)

Submitted(+1)

great game! love the models and animations!

Submitted(+1)

Good graphics!

(+1)

Love your art style

Submitted(+1)

A really good game, cool idea, sometimes its hard to see the perspective

Submitted(+1)

Liked the style, good work.

Here’s our submission if you’re up for a psychological horror story: https://late-night-studios.itch.io/ordinary-day

Submitted(+1)

a bit rough around the egdes, but okay, graphics were pretty nice