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(+1)
Semi-on-the-fly remarks:
  1. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled. But not for edit mode… Makes my life hard — once again. XD
  2. Even with the QWERTY issue aside, the controls are a bit cumbersome in edit mode; I think managing to handle all rotation and possibly position the mouse (while holding some key?) would help immensely!
  3. Took me quite some time to figure out how to advance!! (Spoiler: put a diagonal big robot and jump on it.)
  4. Oh no, that blue area was a hole!! <:o Not obvious at first sight; some indication would help.
  5. Is there no limit to the size of the robots? Looks they can get ginormous ! XD
  6. Level 2: not obvious that the horizontal moving slab was deadly!
  7. By the way, the sounds are nice.
  8. Level 2: merely falling beneath the static elevated horizontal platform also counts as defeat! I think some more visual cues would help.
  9. Level 3: apparently, even a short fall to below is enough to lose??
  10. Beat the level — and the game! :D Hey, you can still jump after winning. XD

Takeaway: the concept is interesting, but the current limits I see are: 1) clunky edit mode controls; 2) some dangers ought to be hightlighted more clearly (and some collisions between the robots we place and the slabs were not always straightforward: at one point, in level 3 I think, a vertical slab could pass through and then only get stuck at the top); 3) some mechanisms/mechanics could help make the player think more. Otherwise, innovative and theme-connected. :) Also liked the robots and their animations!

Thank you for the demo! :)