Semi-on-the-fly remarks:
- Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled. But not for edit mode… Makes my life hard — once again. XD
- Even with the QWERTY issue aside, the controls are a bit cumbersome in edit mode; I think managing to handle all rotation and possibly position the mouse (while holding some key?) would help immensely!
- Took me quite some time to figure out how to advance!! (Spoiler: put a diagonal big robot and jump on it.)
- Oh no, that blue area was a hole!! <:o Not obvious at first sight; some indication would help.
- Is there no limit to the size of the robots? Looks they can get ginormous ! XD
- Level 2: not obvious that the horizontal moving slab was deadly!
- By the way, the sounds are nice.
- Level 2: merely falling beneath the static elevated horizontal platform also counts as defeat! I think some more visual cues would help.
- Level 3: apparently, even a short fall to below is enough to lose??
- Beat the level — and the game! :D Hey, you can still jump after winning. XD
Takeaway: the concept is interesting, but the current limits I see are: 1) clunky edit mode controls; 2) some dangers ought to be hightlighted more clearly (and some collisions between the robots we place and the slabs were not always straightforward: at one point, in level 3 I think, a vertical slab could pass through and then only get stuck at the top); 3) some mechanisms/mechanics could help make the player think more. Otherwise, innovative and theme-connected. :) Also liked the robots and their animations!
Thank you for the demo! :)