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InfraRED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 4.160 | 4.160 |
Innovation | #4 | 4.320 | 4.320 |
Theme | #8 | 4.280 | 4.280 |
Game Design | #11 | 4.120 | 4.120 |
Fun | #15 | 4.000 | 4.000 |
Graphics | #17 | 4.400 | 4.400 |
Audio | #33 | 3.840 | 3.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You gonna wish you were alone
Did you write all the code and made all the assets from scratch?
Yes and no. I've reused the maps from my previous game (which is also from the previous brackeys gamejam).
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Comments
Can we have a browser ver.? I'm on chrome
Holy crap, this is impressive. Well deserved spot!
I have no idea how you managed such effect. I can imagine doing this with raycasts and instantiating dots where they landed but that cannot be the right way...
Raycasts and instantiating low-poly dots where it hits is still how we did it, but we did something like this for performance (or at least attempted to):
https://toqoz.fyi/thousands-of-meshes.html
You still get framedrops after 1 million+ dots depending on your hardware, and I do think that using unity’s built in particle system may be as performant or even better, but i havent tested it out yet.
I love the mechanics and it was a very great use of the theme. Amazing job!
Good work in Light Particles and there effects In Night mode ,visual effects are really cool.
Good work in Light Particles and there effects In Night mode ,visual effects are really cool.
The artstyle is cool