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They are Out There's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #247 | 3.220 | 3.364 |
Theme | #394 | 3.133 | 3.273 |
Overall | #464 | 2.901 | 3.030 |
Game Design | #471 | 2.872 | 3.000 |
Graphics | #486 | 2.959 | 3.091 |
Audio | #492 | 2.698 | 2.818 |
Fun | #611 | 2.524 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It's a bit of a stretch admittedly. We always ask ourselves, "Are we alone in the universe" and so I took that spin to make a game featuring aliens (as a 'you are not alone' in this universe).
Did you write all the code and made all the assets from scratch?
The background image, background music, and font are not mine (links in the game's page description). All the alien assets and sound effects were mine.
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Comments
Cute little game.
I will like to see this proyect with more work and time
Thank you! Yeah, I really wished I could have spent more time on it, had a ton of ideas and just not really the time to execute them. Thanks for playing!
Interesting concept, with some more time this could have been a hit!
I'm glad you think so! Honestly, my biggest struggle with game jams tends to be the timeline XD
After playing the game, and seeing comments about the camera moving too slow, I realized you got caught in dev hell where you need to keep everything from being too visible all at once in order to keep the last level from being trivial but by doing so you had people turned off by it. Damned if you do and damned if you don't; a situation I recognize :p. But the concept of spotting the fake based on kinetic parameters instead of static features is a good one that I haven't seen done before, so if you expand the game post-jam to meet your original vision without the franticness of trying to finish by an insane deadline then maybe there are ways to do it like having a cycle of actions with true aliens following the same cycle but starting at different positions within the cycle so there's less (or no) need to not show them all. And there are likely many more ways to do it, so plenty of fertile ground.
Yeah...dev hell tends to be my biggest struggle during game jams XD I'm glad you liked that mechanic, I wanted to have a bigger variety of fakes that all differed in behaviors but ran out of time. I do like your idea though of putting them all on the same screen but changing where they are in the cycle so it is less obvious which are fakes initially. Would probably need more behaviors to make that work, but I certainly see the value. Thanks for your comment!
Game itself very interesting, the movement of the camera maybe was slightly slow but otherwise it was nice to play it, great job!
Yeah seems like you were not alone with that feeling. Definitely something I should experiment more with in the future. Thanks for playing!
An interesting take on the theme, even if you didn’t get time to implement everything you wanted it’s still a neat idea, good work.
Here’s our submission if you’re up for some horror: https://late-night-studios.itch.io/ordinary-day
Glad you approve of the idea, thanks for playing!
Good game, but i can not find last blue alien, hiding somewhere...
Yeah...certainly made the map a lot bigger than it needed to be.
Rated!
A really nice little game with a really creative game idea. The camera could maybe move a little faster, so that the game goes on. After a while I got a bit bored because you have to wait so long. Graphics are nice and I really like the music. Overall a solid experience.
Could you maybe rate my game too? Would be really nice! ;)
Yeah, certainly something I've seen a lot of commenters mention. Definitely think I made the level too big (it was something I made initially thinking I'd have a lot more alien variants, and then just didn't think to shrink before submitting). Glad you liked, thanks for the review!