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Fight School's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #211 | 3.333 | 3.333 |
Audio | #251 | 3.208 | 3.208 |
Theme | #319 | 3.292 | 3.292 |
Overall | #327 | 3.153 | 3.153 |
Innovation | #347 | 3.000 | 3.000 |
Game Design | #407 | 3.042 | 3.042 |
Graphics | #457 | 3.042 | 3.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It fits great, I dont want to give spoilers.
Did you write all the code and made all the assets from scratch?
I wrote all the code but I borrowed all the assets.
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Comments
I like the art that feels like a retro 3D game! Boxing game is fun:) Story part fun too. Nice!
Nice visuals, especially the cut scenes are very good!
It would help a lot to have a unified style for characters, but considering this is a 7 day jam, and you made the whole thing solo, it's still a solid effort!
Thank you!
Nice games! I like the low poly style, and because it has small cutscenes, it is well done!
Thanks!
Technically brilliant game, slick animations and well done cutscenes.
The actual fighting was irritating. It seems that can land a hit?
What do you mean?
I could not win the fight
If you keep distance you can hit him while he can't hit you.
Great game. Nice animations, well done cutscenes. Good job.
If you have the time check out our game as well
The animations were pretty sweet that scene at the end very nice! Oh and the camera movements during the cutscenes were smooth as well!
Wow. This makes me consider working in 3D. I absolute love the vibe. chef’s kiss Amazing, amazing work!
Wow. This makes me consider working in 3D. I absolute love the vibe. chef’s kiss Amazing, amazing work!
Wow. This makes me consider working in 3D. I absolute love the vibe. chef’s kiss Amazing, amazing work!
I loved the low poly look. It gives off this high quality feel. This was a game concept I NEVER would've thought of. I personally used pixel art
Could you try out my game? I need constructive criticism.
https://itch.io/jam/brackeys-8/rate/1680927
That was absolutely awesome!! A few rough edges here and there such as crouching being smooth down but sudden up and talking to moving NPCs being hard but besides that this was a very fun GameJam and a very impressive feat for only 7 days!!! I had loads of fun and the writing was very very charming I loved it. The fighting was goofy and fun too which really helped to catch me off guard as to what happens, no spoilers but yes it does fit the theme well. Congrats dood!
Thank you!
This game blew my mind. REALLY not what you expect. AND cutscenes in a jam game are already amazing, but this game is like the MGS4 of jam games, holy shit.
10/10 would play again
Thank you so much!
Wow, this game caught me by surprise hahaha, wasn't expecting it to have a cut scene and so many dramatic music! hahaha, Nice one!
Many of the feedback that I want to talk about has already been mention by others. However I do feel a bit more combat would be cool too. Also, even though I enjoy the sound effect and music, I do feel it need a bit of volume balance.
Overall, really cool game, keep it up!
Thank you!
I really liked how the camera leaned into turns and the cutscenes were really well done.
Thank you!
I had a lot of fun with this one. Enjoyed the final cut scene maybe a bit too much!
Great entry, nice job.
Only thing I would add is that the NPC models are all quite different from one another, as if they belong in games. Aside from that really nice!
Thanks!
Thank you for feedback!
I love the narrative driven games and this is one of them. I can see and fell the efforts invested in it and to make it funny at the same time, not easy job indeed. There are large areas of improvements in the control side. The sounds were ok.
Well done!
Thank you!
Cool game, I enjoyed the story / cutscens and the animations and models were cool. Something to improve on is maybe make the clue finding more challenging. A great game overall, what a good submission. If you would be so kind to rate my game, but its entirely up to you :)
Thank you!
Semi-on-the-fly remarks:
I realize crouching may be useless, or at least dispensable (could it help during the fight?), as I ended up not using it besides testing the keys. Ironically, running would have been more useful, to deal with the first phase!
Takeaway: there is clearly a narrative drive at work here, as can be seen through the cutscenes, and especially the final one. I think you could spice up the game seriously by putting more challenge in both the clue-searching phase (so that we have to think more; for example, select the correct dialogue, or give the right password) and the fighting phase (which may seem super hard at first glance, but almost becomes a piece of cake once you noticed what I wrote above).
So, there is narration, humour, and a setting; developing the game mechanics would make the game feel even fuller. Still, beware, as it can be hard to handle several genres at the same time! (Remember The Nomad Soul, which was interesting but had trouble unleashing the full potential of all its aspects.)
Thank you!
I had a lot of fun playing this game, i loved all the animations!
The writing was fun and enjoyable