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Double Dungeon MVP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1005 | 1.333 | 2.667 |
Game Design | #1013 | 1.333 | 2.667 |
Graphics | #1023 | 1.333 | 2.667 |
Innovation | #1040 | 1.167 | 2.333 |
Fun | #1061 | 1.000 | 2.000 |
Overall | #1063 | 1.111 | 2.222 |
Audio | #1082 | 0.500 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Attempted to make a double souled dungeon crawl, where characters are linked.
Did you write all the code and made all the assets from scratch?
Code is a Yes.. Assets are a no!
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Comments
The idea is interesting and I think if you put some work into this game or concept this could work.
After spamming right click I have found that the first knight (the blue one) can not move or attack but the other knight, the green one, could do everything.
If you add some kind of progression or upgrades which these knight could pick up or use it where only one of them gets an upgrade, the player will have to think and plan his next moves. And yes, I think about how Jacob and Esau works in The Binding of Isaac.
And lastly, if you can check my game and tell me how should I make it better I will be grateful.
Submitted 53 seconds before deadline... impressive ;-)
So you did get the character controls, attack animation and hit/hurtboxes working, this is more than some other games in this jam. I would have wanted to see the rest of your idea.
Next step is maybe a smooth camera movement, there are some great tutorials for pixel perfect cameras out there.