Play game
Ocean Cleanup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #418 | 2.864 | 2.864 |
Game Design | #520 | 2.780 | 2.780 |
Graphics | #532 | 2.831 | 2.831 |
Audio | #532 | 2.593 | 2.593 |
Overall | #552 | 2.718 | 2.718 |
Theme | #579 | 2.695 | 2.695 |
Fun | #608 | 2.542 | 2.542 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Well I guess
Did you write all the code and made all the assets from scratch?
I did everything myself except for sound and music. I used CC0 assets for that.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I liked the idea of helping the sea creatures so that they in turn can help you. I feel, however, that they sometimes did not do enough (sometimes would just float around) but I get it, it's sea creatures. Graphics and art were really nice and complimentary. The music was a bit loud but still fun to play.
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
Semi-on-the-fly remarks:
Takeaway: clearly presented game — although I would have let a bit more time to read the instructions or asked the player to press a key to let it sink in (pun unintended XD) —, with a very sweet atmosphere and context. The visuals and sound effects are very readable. I also think the game connects very well with the theme, and is rather original.
The criticism I would make regards gameplay: I think the game somewhat lacks a precise target (the threshold(s) idea I suggested could be a solution), and possibly some other mechanics, because otherwise, freeing the creatures and then collecting garbage is rather straightforward. One suggestion: allow the creatures to get trapped again in some garbage/nets/plastic that gets thrown in the water, so we have to free them again! :) So, these limits could rather easily be solved through some extensions.
Thank you for the sweetness! :) Those fishy turtly figures and groovy music will possibly haunt my night. XD
PS: oh yes, maybe some additional sounds would be beneficial, such as when freeing a creature, or when some garbage is thrown in the water.
PPS: I see Skyptm (whose game I tested just before yours, by sheer coincidence!) already suggested the same garbage-trapping idea as me. X)
Thank you for your detailed feedback. While this game never was intended for a larger audience your replies make me feel like it was.
I took a week off from work to join the jam and since I hadn't finished a game in three years this was my main goal. But I also wanted to try new things so my list had particle effects (the bubbles), a shader (water distortion effect and oxygen bottle), music and more animation. So thanks for noticing the little things like the bin that opens.
The stucked sea creatures is a bug that though I had removed completely but from your description this is still an issue on the edges. Unfortunately I had 2 days before the end a glorious bug that would confuse the sea creatures so much that the game became unplayable. Fixing this bug required me to do a rewrite of some architectural parts of the sea creatures state machine. This took so much time off that I couldn't fix some other things or implement a proper game over screen, a pause menu or the five other creatures I originally designed but could not animate in time. I planned for cuteness overload having a sea cucumber picking up trash.
Thank you again for taking the time that was very nice.
P.S. : Right, yes, I'm from Germany. Keyboard layouts are weird and since I used to be a professional software localizer, I should have known that AERTY was a thing. I'll consider this for my next game jam.
Thanks for the detailed answer! :)
I am interested in things and try to see what is behind every game I test, especially with how the game could be improved/extended in mind. It can be helpful, even as mere lessons to learn in case the game is left as is. :)
A-ha, knew it! :D By the way, I did not tell about it, but I also noticed the nice bottle counter effect. :)
I know this feeling. XD I found out that sometimes, huge fundamental features for a game can end up being programmed in just some minutes, while some silly mysterious bug can get you hours to solve. (Happened to me for Entropy Block, I spent this time figuring what was making the switch stack memory behave incorrectly, and finally saw that I had let a now obsolete simple dummy initialization line somewhere…)
Ooooh, too bad… <:( As a coincidence, I also had to cancel two creatures from my submarine game. (Which I still have to complete, as pretty much all my current game jam games! XD This is exciting although a mass of work globally.)
Das ist toll, ich spreche ein bisschen Deutsch durch Duolingo und persönliche Suche! :) Spreading the layout message whenever I review a game that did not implement the feature. ;) I feel this is useful since programming through key positions is actually a piece of cake!! It seems like many people are unaware of it, but I was lucky enough to discover the concept through some documentation (SDL2 and Love2D, for that matter).
By the way, I forgot to ask what is broken in the navigator version! (I did not try it.)
PS: I know the marks are not that important, but since they still serve as an approximate indicator of the strengths and weaknesses of a game, I feel the game was underrated in some categories, especially Graphics, Theme, and Audio. So, I want to stress I really liked these. :) Maybe the phenomenon I brought up in another response of mine to you (on another page) about the possibly detrimental influence of having a navigator version played up here; this would not be the first time. Do not let that make an impression on you! ;)
Its pleasing and relaxing to play. Well done!
Nice game! I loved it. Please rate mine, too. It has WebGL output. https://itch.io/jam/brackeys-8/rate/1681109
Ilike the game
Simple but well-made game.
I love the homemade style indie graphics and rocking sound track. I also detected some sort of water filter for the background? That was cool. I do think an obstacle of some sort would add to the overall gameplay and objective something like.... sharks! :)
WE NEED SHARKS!
Cool game!
Great take on the theme!
The art is also great, very cool what you were able to accomplish in just a week.
Maybe some trash could fall at a slower rate / stay floating higher above the floor to keep the player moving to more places / giving the sea creatures trash that's easier to grab for them, or even for them to get stuck in.
I saw a comment of yours with a list of things you'd plan to implement if you were to continue working on the game, a lot of it sounds really nice!
Overall I think it's a fantastic project, good job!
Great design! Very cute and fun. Simple but fun. I found it interesting that you related the game to cleaning up the environment. Great job! Come to check my game as well if you want to.
Diver
Obviously you never read a post in reddits sub CatsStandingUp
https://www.reddit.com/r/CatsStandingUp/
Nah I love that sub, just messing with you, I really liked your game!
I like the animations and water effect. Also, love the theme interpretation. Nice work.
Great game bro I really enjoyed it it was fun
if you have time you can check mine too
GO ON BRO!
Already have, you even liked my comment ;-)
Thanks for playing
Sorry I didn't remember😅
But I really liked your game
Great game and nice idea. I cleaned up in rhythm! :)
Nice idea. Shame I couldn't experience it fully in the browser.
Nice take on the theme
Nice idea! Once I understood what was happening to the sea creatures (at first I thought they were buggy with that back and forth movement) I freed all of them.
Managed to clean 30 pieces, I thought the collider to get the trash felt a bit weird, but since there was a lot I always managed to pick something.
The movement of the diver felt a bit juddery, it usually happens when you move a rigid body outside of the fixed update loop the physics use in Unity, but since you used Godot I have no clue what could cause. It's a very minor thing anyway.
The graphics were alright, I liked the wavy effect of the screen to give the underwater feel.
The songs and audio effects were alright, but maybe there could be something more upbeat when you freed the animals?
Overall I found it a nice little game. Could be expanded in some ways, like allowing the diver to get more oxygen, fishes getting "re-trapped" by falling junk. Stuff like that! Also, on the credits in the main screen you mention art with quotes. I wouldn't use those quotes! It's art still and far better than most of us programmers can create in a timely manner! Congratulations!
Thank you for taking the time to write such a detailed feedback. Much appreciated.
Here are some things on my "if I have time left i will implement"-list:
Now, I probably won't have the motivation to do all this when the jam is over
Fits the theme as the sea creatures also help you to clean the trash. Good job!
I loved the game concept but the movement could use some work
Fun little game! At first I was like "why aren't the fishes giving me points for freeing them?", but then I realized that they help you clean the ocean as well! Cool concept! Good job!