Play Speedrunning game
Rewind: Not Karlson, okay?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #176 | 3.171 | 3.171 |
Fun | #234 | 3.067 | 3.067 |
Innovation | #336 | 2.638 | 2.638 |
Overall | #349 | 2.751 | 2.751 |
Game Design | #354 | 2.800 | 2.800 |
Audio | #354 | 2.638 | 2.638 |
Graphics | #540 | 2.190 | 2.190 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Even if you get to the clock, it's not the end. You race yourself to get to the orange juice before yourself.
Did you write all the code and made all the assets from scratch?
No, some assets and music and sfx is from assets.
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Comments
I literally used the same gun pack what are the chances :D
lol thx
Kinda buggy but very fun. Liked the weapons you could pickup and the rewind mechanic fits very well. Would appreciate feedback on my game too!
Thanks!
Thx for the feedback!
The music choice is awesome and I really laughed when I saw that amogus model, lol
Thanks lol!
Nice one don forget to review my game
yeah ik, thanks!
soo cool
uh um uh thanks
It feels pretty good! But maybe you need a sensitivity control in the pause menu.
Also, it will be more better if we have more interesting mechanisms in the second run to differentiate it from the first, I guess?
(btw, please turn down the bloom lol)
There is a setting, but thanks!
No I mean in a pause menu, not the main menu one. I had to refresh and give up all my progress ;;
(or is there a pause menu? I only played the web version.)
After tuning the sensitivity it feels quite good, well done!
Oh, no there isn't pause menu. But there is level select for times like this.
Nice game!
Thanks!