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Born In Flames's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #627 | 1.732 | 3.000 |
Audio | #628 | 1.501 | 2.600 |
Fun | #654 | 1.732 | 3.000 |
Overall | #698 | 1.540 | 2.667 |
Game Design | #699 | 1.501 | 2.600 |
Innovation | #702 | 1.386 | 2.400 |
Graphics | #708 | 1.386 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I wanted the village being destroyed to be an end which leads to a bigger better village being built. I also wanted to add a mechanic where the player could lose to the village but come back stronger.
Did you write all the code and made all the assets from scratch?
I wrote all the code myself but had assets from the unity store I used.
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Comments
I understand that time is short when it comes to the jam but I like the game idea and nice mechanic you got there, looking forward to when you complete it
would you try out mine and rate it according
I really respect you for publishing your game when you know that you couldn't completely get around the theme !
Overall you still took the time to polish your main mechanic with VFX and SFX so it feels pretty good shooting around. One thing you could do to improve the controller would be to make the camera look at the direction your going to, let me explain:
When turning left, the camera is following behind the player during the turn, then adapting it position to look in front of the player. I think the camera should instead of following, be looking directly the direction ahead. That would feel better when taking turns but also when diving down/going up.
Thanks for the feedback! Yeah I see what you're saying and I think that's a great suggestion!
With current state your game could be categorized as a clicker :p
Controls of the dragon were nice but min and max speed could be increased
lol fair enough, thanks for the feedback!
good game bro
amazing
thanks! Glad you liked it 😬