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A jam submission

NeoKnightView game page

Platformer roguelike in a shortcut
Submitted by fabroGAMING
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NeoKnight's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1833.2313.231
Game Design#1943.2693.269
Audio#2053.1543.154
Graphics#2303.3083.308
Overall#2393.0383.038
Innovation#2852.8082.808
Theme#4052.4622.462

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Kill all enemies to win. How many you ask? I don't know.
When you kill all of them you have to kill them again

Game has a controller support

Did you write all the code and made all the assets from scratch?
Code was done by me and most of assets were done by my friend Osci5

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Cool game! Was getting risk of rain 1 vibes from the graphics. I will say the attack needs to be refined. And probably do a bit more damage. Some power ups that boost attack and movement would be cool too. Good job!

Submitted

the attack wasn't suited for the game the jump and dash fits well the game is so funny nice jib mate

Submitted(+1)

Nice little combat platformer. I LOVED the jump, super weird. Didn't like the attack that much.

Great UI by the way, nice job!!

(+1)

It need some more obvious effect when your attack hit enemy, initially i dont even know that my attack actually hit something, i thought the game was bugged. Otherwise its an ok game to play.

Submitted(+1)

I loved the controls of the character! You really nailed the combination of double jump / dash. It feels fast, and in control. You certainly could reuse the moveset for other projects.

The UI design is a nice touch, really retro style, loved it!

I didn't understand what to do at first, I only thought I had to move through the level. I feel that the moveset of the character fits better a speedrun kind of game, than a kill them all gameplay.


Good job!

Submitted(+1)

Fun little game.  Super snappy movement.  Really well executed.  Nice job!

Submitted(+1)

I enjoyed the movement quite a bit, though I ran into a weird bug where sometimes my character would slowly drift on the ground without inputting anything.  

The movement was a tad floaty as some pointed out, but I think it works well in a game like this with a bigger, more open environment. 

It kind of reminded me of the old arcade game "Legend of Kage" (though your jump ends more abruptly at the peak height):  (warning, some flashing lights in parts of the game footage if you are sensitive to that kind of stuff)


I was impressed with the enemy ai that floated around and shot at you.  It felt well balanced!  

Different footstep sounds on different pieces of the environment was a really nice detail!

Game definitely needs more feedback on when you hit enemies - it's hard to tell when attacks are connecting.  I'd also increase the range of the attack a bit more.  A lot of early NES games had the issue of stubby attacks that would often trade with enemies, so it's a classic problem that is tricker to solve than many would think.  

Legend of Kage actually had this issue with it's melee attack as well - but most of that game you were using a projectile instead.  

Attacking in two different directions with 2 different buttons felt a bit strange.  I'd just keep it simple and map it to a single button (left click / "x" button (on an xbox controller and let the player control the attack direction with movement).  

There was some weird tearing at times when I moved around - especially in the beginning.  I would check out Cinemachine for your camera system if you weren't using it (it's free and has soooo many awesome options!).  If you were, make sure to enable the "pixel perfect" extension.  This often fixes these issues!  :D

Whew, so I know that was a lot, but I think you have a good framework here and I wanted to spend the time to provide constructive feedback!  I can tell you put a lot of work into this with some of the small details I found as well.  Good work, keep it up!  

Developer (1 edit) (+1)

Were you playing on a game pad? It could explain drifting while standing still (didn't have time to implement dead zone adjustment)

Edit: Replied before reading part you said you played on pad xd. I am using cinemachine and those bugs ate caused by moving player after map is built (in this version i didn't implement one major optimalization to map generation yet)

Submitted(+1)

Ah, gotcha!   I just remember having issues like that in some of my early Unity projects as well, but looks like it's for a different reason.  I look forward to your next iteration of the game! :D

Submitted(+1)

Love the art, combat's fun but I would like a better indicator for when I hit one of the enemies, responsive controls, great replayability, great sfx . 

Submitted(+1)

Nice design. Very enjoyable combat system.

Submitted(+1)

Pretty awesome combat, I found the use of WASD and arrows to move and attack felt very fluid and enjoyable. The enemies could use some feedback, even just a quick color change to indicate you damaged them because I didn't know if I was doing any damage or not at first. Otherwise great work! Keep it up!

Submitted(+1)

I enjoyed playing the game! love the overall vibe and the character.

Submitted(+1)

I liked using the attack as movement as well. Good job!

Submitted

the movement feels very good maybe except those floaty jumps, but other than that and hard time hitting enemies, I had a great time :0

Developer

Can you understand code: 2137? Just being curious

Submitted

yes the funny polish number, why are you asking that?

Developer

Hehe papież tańczy

Submitted(+1)

I like the  graphic they are really nice, but I feel like the enemy colliders are way too offset, if you will plan to update this game in future please put that into consideration other than that the game responsive are ok and the game is fun well done on that :)

would you play my game and rate it according 

Developer

I played and rated your game already

Submitted

I liked the sounds and the assets, but it seems I can't hit the enemies (but maybe it's my fault).

Submitted

The game was pretty good but i couldn't seem to hit any enemies, might be a skill issue judging by the other comments, other than that i really liked the sprites and the audio and movement really fit

Submitted(+1)

This was fun, the plunging attack unfortunately didn't seem to have a working hitbox, and the bouncing enemies had really wonky hitboxes, but the movement was crisp, and the combat with the flying enemies felt good.

Developer

All hitboxes are working but could use an improvement and visualisation

Submitted

Nice game! The slight movement while attacking felt unnecessary to me, but it's a minor thing. Cool sound effects and animations!

Submitted

i like the style and the mechanics of this game, especially the double jump. the sound and animations are also well-done.

Submitted

Great work!

Viewing comments 26 to 7 of 26 · Next page · Last page