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Duality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #25 | 3.667 | 3.667 |
Game Design | #29 | 3.250 | 3.250 |
Innovation | #32 | 3.000 | 3.000 |
Fun | #36 | 2.917 | 2.917 |
Overall | #60 | 2.708 | 2.708 |
Theme | #117 | 2.250 | 2.250 |
Audio | #136 | 1.167 | 1.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game, I really enjoyed it. I like creepy stuff, and here irregular platform shapes of the first level and that purple stuff already hint at something lovecraftian going on, and when the monster appears, ohhhh that is just awesome. I didn't get what the purple bar on top meant tho.
And I really liked the visual effects - the crystals disappearing, monster dripping that black goo, and so on.
If you wish you could check out (and rate ;) ) my submission, too. I tried to make it a bit horror-ish too, although yours is better in that regard imho.
this was awesome. it was challenging but not too difficult, and the arts amazing. the enemy was hard, but again, not too hard.
really good work. I loved it.
Thank you
Sorry but the camera really drove me off a bit. It's a good idea to give a cinematic feel but perhaps slowing down the camera zoom a lot and make it depend on the environment rather than the player control would perhaps help.
[Edit] A question... I played it on my browser and it had no sound. Is it the same with an offline version? If so, I will try this game again.
Thank you for your comment. I will takes the camera movement more in consideration next time ^^ .Right now there is no sound. Life gets in the way and I do not know when I will be able to upload another version.
Quite interesting! But I found it confusing which were walls and which you could go through, and the boss was a little difficult to avoid given the roving camera. The jump also felt a little weak and didn't see much use of switching between different forms other than for collecting all the red color things.
I like the concept, and the art style was nice. I felt the jumping could have been a lot better - I struggled to even get past the platforms on the first level. The monster in the second level often felt too quick to avoid and you couldn't really tell where it was off-screen.
An interesting game. I didn't like moving so slow. You said there'll be sound but as rules of the jam, I have to think as no sound. Right click was good. At first I didn't know Which walls to pass but making passable one green was a good idea.surprise sneak scared me. I wasn't expecting that. Overall it was a fun game.