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MashUp Games

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A member registered Aug 17, 2018 · View creator page →

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Great work on the hand art, felt very expressive. I did find the difficulty quite high, and for some reason right-clicking when killing an enemy with a slap attack didn't regain me any health. Another tip would be to structure the level so you can see where you're meant to jump - there were a few areas that I couldn't tell what was at the bottom if I jumped. Good work though!

Wow there are some really great puzzles in here! Quite a lot too - I like how the soul adds a time limit to make it a lot more stressful. Lovely art, and sound effects too. There were a couple instances where I had to press E and Space continuously in concentrated sections and I would very easily be pressing the wrong buttons and messing myself up, though I think that was mostly due to me panicking a bit during the moments that time was very strict. Really good job here!

Nice little narrative game. Felt is was missing a lot of feedback in actions, mostly sound effects for interactions and when you find a key, and would have been nice if you were able to change the environment visually in any way. But I understand that you joined quite late into the jam and so for that, you did well.

It took me a while to figure out things like where everything was and what to do. I felt the UI seemed a big buggy - people's medical records health would randomly change, and sometimes clicking on a button wouldn't do anything until the 3rd/4th click. I really like the idea, and did enjoy it once I figured things out, but the experience could be a bit more cohesive. Good job though!

Interesting idea, I thought I was playing it wrong as it was really difficult but after looking at the controls I realised I could move the player and not have to only rely on the hand slapping haha. I wonder if the game would have been better off if you removed the player controls completely and made the hand-slapping the central movement mechanic. I liked how slapping would decrease your health, it made things interesting when I was only slapping to get around. Can imagine this being really fun if you lean more towards a comedic feel, but overall it was quite fun to play, good job!

I like the art for the characters, but the monkey could pretty much do most things by itself. The controls could also have been friendlier, but there's potential here to explore after the jam if you choose to.

Though the gameplay was very simple, your execution was done pretty well. Wish there was more to do though - maybe you could buy upgrades or have dialogue between each round. Also don't think there was any punishment for missing any, they just kept spawning?

Wish more was done with the theme, maybe the bat could have signalled the lizard where to go instead of you moving them manually. Also think upgrades could have made the experience more enjoyable, but as the concept is it works well. Good job :)

I like the idea, quite impressive for being made in Scratch. Unfortunately no levels though so the idea didn't have an opportunity to shine, but hope you make some after the jam is over!

I didn't really see the theme here, but I enjoyed playing. Some sound effects would have been nice to have, it feels a little empty without sound. I liked the variety of levels though, good job :)

You pick up the gun in the store with F and press 2 to equip the gun, then it's just a mouseclick to fire

I don't get how the theme was implemented but I'm guessing that's because of it's incomplete state. Was fun to see the people ragdoll around after shooting them, would be interested to see what you do with this if you continue.

I agree with others saying the gameplay was too difficult, it was fun to play but too punishing. The implementation of the theme wasn't very strong - it seemed the fox didn't really need my help getting out (unless there's something at the end of the game, I didn't finish). I liked the character art, reminded me a bit of Snufkin.

I like the idea, very cosy! Could have doen with a bit more to do other than call people, but the idea is there and I'd be interested in seeing it expanded further, good job!

The minigames themselves were interesting but I found it very difficult to tell if I was doing well as often the minigames would close without me knowing if I had succeeded or failed, that could have been clearer. Fun idea though!

Congrats on your first complete game. It's a bit rough around the edges and the controls did need a bit figuring out (not as easy as reading the Controls menu), and the difficulty ramped up very quickly. Would be nice to see you polish up the experience with tighter controls and more readable of an artstyle, but well done overall.

Interesting concept, I loved where you got close to the friend's house and then it disappeared, and the walking into the black-and-white zone. I do think more could have been done gameplay-wise with fitting the theme in, maybe some dark monsters to avoid or a different kind of danger. But I enjoyed it noetheless, good job :)

Great experience with some touching themes there. The gameplay was simple and a little repetitive but the narrative made it worth continuing, I really like that each "level" is another day and continuation of the story, you've done very well here!

Really fun concept and game! I quite enjoyed picking up things and flinging them around, would be nice in the future to pick up bigger things like the plants. Took the boss's coffee away from their desk, would have been funny if that triggered some dialogue. Lots of opportunity here, and you did very well at proving it out in this jam. Well done!

Fun game, I would have liked to see a bit more exploration of the mechanic where the Pellet bounces around but the levels had some good design to them. I really liked your art on the helping Paddle character, could have done with less bloom on the post-processing haha. Good work!

I like the artstyle, gameplay concept was also good but felt it needed more depth. I sometimes got the princess stuck on corners. Would be interested in seeing this expanded on after the jam, there's potential here!

Some really impressive pixel art in this one, also the sounds for the robot moving around are very satisfying! Felt there were loads of areas where you could added hidden secrets around the place. Would have liked to have seen a bit more expansion on the helping robots but it's a perfect length for a game jam. Well done!

I liked the characters design, also well done on trying to tackle a multiplayer game. The colliders could have been smaller to make things less difficult and there were things off the edges of the screen so a bit difficult to tell what to do. Characters also felt very floaty in their jump, but I had fun playing anyway, good job :)

Well done on your first game. It is very short - would like to see you improve on it and expand it further.

You did very well on the atmosphere and feel of the game. I did find it a bit sluggish to move around - the sprint wasn't much faster and ran out very quickly. I also would have liked a way to still look around while using one of my hands but I understand that's part of the feel. Well done!

Thought the controls were really finnicky when playing BUT soon figured out that you aim the tank by drawing a direction on the road in front of it and not on it, got confused by the tutorial. Once I figured that out though I found it quite fun, liked the character art too. Gameplay could have done with a little more variety, but overall good job!

Simple game but fun to play. Quite liked the randomness of the flies, though that often resulted in a very hard to catch fly. Would have been nice for there to be a bit of leniency in the death penalty (i.e. 3 flies escape for game over), but well done on your first game :)

I did not mean to demotivate you :( but your game doesn't play much different from Angry Birds, and I would have appreciated a different experience. I am aware though that you made this game in 3 hours, and that achievement is impressive in itself, so take my opinion with a grain of salt. 

Doing a metroidvania in a game jam is a bit ambitious, but you did it well! I like how you unlock fairy abilities as it goes on, and the visual style for this is perfect. Could have done with some backing music and extra sound effects, but overall very good job!

I like the concept, felt healthbars were greatly missed. A restart button could have been very useful too. Interested to see where this goes if you continue after the jam.

Very good for your first game! I should have listened to the DO NOT GO IN THERE sign, wasn't expecting to have to play it all again haha. Sped it up though once I realised I could move platforms through the walls and just use one bounce block to get around quickly (not intended I'm guessing but it kinda works). Would have maybe liked more sound effects and more exploring the mechanics but was fun overall, good job.

So much of this is really well done! A good amount of challenge that didn't go as far as being too difficult, was very fun to walk the grandma around. Artstyle is great and I really like the characters of the game. I'm surprised I haven't seen any comments mention the music yet because HELLO?! Very talented musicians on your team. Very good job all of you!

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Theme implementation is weak, I understand you've submitted it to multiple game jams but as far as I'm aware you just wanted to make Angry Birds and found "reasons" that the theme fits. Nothing wrong with that, but I was hoping for a little more originality.

I don't really see how the theme was implemented, though I presume that's due to the original idea of using spells not being implemented. Hope you continue with this and I get to see it in a more complete state.

Very much liked the art of this, but obviously missing gameplay. Am interested in seeing what it will become in the future though!

You really nailed it with the simple artstyle and sound. The music seemed a little jarring at times, but that last moment when all the music stopped, and you were left with the star saying goodbye was perfection. Could have been a little easier but I stuck through because you got me so attached to Starl I wanted to help them return home!

What a very touching story, perfect length too! Reminded me a lot of old PC games (in a good way), you definitely succeeded at a certain mood. Well done!

Pretty fun for a short entry, nice bit of challenge and I like that you can make more than one type of potion. Could have done with more consistency with the art, but overall I enjoyed playing.

The game is quite short, but at least what is here is playable and it showed a good understanding of the mechanic's potential. I see someone said this is your first game, and if that's true it's pretty good for a first game, well done!

Interesting idea and I like that you can scroll back in time! The recording UI really got in the way, especially in the 2nd level where most of the action (at least at the beginning) was at the bottom and then would get covered up when you scroll back in time, which made it very difficult to move the blocks. Pretty good considering it's only 17 hours work though, well done!