Does anyone have any insight into how the walls are generated in Cinco Paus? I'd like to do something similar but I don't even know where to begin with that...I can make them appear randomly without issue, but I'm not sure how to ensure there aren't too many or that a bunch of tiles end up inaccessible because they're completely squared off.
For the sake of actually finishing by the deadline, I may just end up going with a Spelunky-like approach (design a bunch of levels by hand and add/remove a handful of walls at runtime), but I thought I'd at least pose the question in case anyone has some really smart and fast way of implementing this that I wasn't aware of.