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The Great Grape Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #12 | 4.000 | 4.000 |
Sound Design | #21 | 3.333 | 3.333 |
Overall | #21 | 3.313 | 3.313 |
Gameplay | #22 | 3.083 | 3.083 |
Writing | #26 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Extra Information about your game
Enjoy!
What themes did your game use?
Purple, (dragon) babies and dungeon crawler.
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Comments
This was really something else, it was new. Im not a fan of 3D maker games, since I suck at navigation. But I see what you tried to pull off and you did.
I must say that the controls are the weakest point, or maybe the lack of explanation to be more intuitive.
But this was really creative, Kudos!!
Story and sound effects were worth a few chuckles. Gameplay was unique among entries as well. Seeing some 3D stuff going on was pretty cool. I managed to clear all the vents and fix all the dragons in almost exactly 30 minutes, so well done with your scope!
My main problem was the unintuitive gameplay. Moving and turning felt unnatural to me, enemies right next to me were barely visible. Spellcasting was almost unusable since it required multiple presses and checking the keyboard. Potions were almost invisible, and navigating the dungeon was a bit hard (thank goodness for that zone map).
A mini map would have been wonderful, as well as some HUD for skills instead of text at the bottom of the screen. Having to move my attention around to multiple places meant that even after 30 minutes of gameplay, I still was very slow and unreliable in my control of the character.
Having multiple different commands for interacting was a bit strange too. Why not have the confirm button unblock vents, fix dragons, speak to characters, and also attack? There was also a clown that I was too slow to attack/talk to, so curious about that.
I did have fun though, and I liked the cute little dragon things and the sound effects as I approached them.
This is a fun, silly game. I'm not a fan of how MV3D in general and the small icons & enemies are annoying, but it's otherwise presented well. Sound design is perfect. Good job.
Oh gosh! I'm so bad in orientation. Well it was an unexpected story, I like the combat system and the idea with the rats.