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An Unnamed Bullet Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #184 | 2.250 | 4.500 |
Visuals | #237 | 1.750 | 3.500 |
Creativity | #241 | 1.750 | 3.500 |
Overall | #264 | 1.250 | 2.500 |
Approachability | #268 | 1.250 | 2.500 |
Audio | #294 | 0.500 | 1.000 |
Fun | #298 | 0.500 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the graphics of enemies, awever it is hard to dodge bullets and i did not see why i should dodge them because running down and taking heals is enough to survive. In my opinion, it miss a goal in the game, an appropriate way to render bullets paterns in a FPS and a use for the weapon. It is a good start for a game that require more work, I know it is hard in 10 days. Good luck for the next steps !
I didn't expect an FPS game, the aesthetic reminds me of Doom 3 and other similar games and I like that. Unfortunately I didn't actually find it fun, I think that shooting is relatively unnecessary and that if you run through the corridors you can't even die, sure there are lots of bullets but dodging them is hard but the things you find on the floor will eventually heal you so in the end you just run through the maze getting damage but also recovering health.