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Build-A-Bullet-Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 3.793 | 3.793 |
Overall | #25 | 3.828 | 3.828 |
Audio | #40 | 3.483 | 3.483 |
Fun | #43 | 3.586 | 3.586 |
Visual | #48 | 3.828 | 3.828 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Cinemachine
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Comments
The concept was quite interesting and made for a fun to play game! The art is also quite cohesive overall, making everything seem quite polished, especially for a jam game. Well done!
Very fun game, could not beat the BIG ONE, but overall it is a great game
I like the core game, but sadly I’m terrible at bullet hell xD Cool menu!
Interesting concept! Strategy and bullet hell is an unexpected, but quite welcome combination. Only a few nitpicks:
- The rotating tower felt leagues behind the 4-way shooting one in terms of reliability. It rotates fairly slowly, and each subsequent shot flies at a wider angle from the last, which makes it very hard to hit and deal sufficient damage to enemies that aren't sitting on top of it.
- The mine's lack of arming visuals/sound made it a bit confusing on when it's going to be fully armed. At first I thought it's active from the moment of being built.
- While the game is fairly easy overall, the boss really felt too trivial because its weakpoints are always in the same spot. Just place the four 4-ways, 2 for each weakpoint, right next to it and it only takes 2 phases to beat. The phase is also a static one and repeats itself, though I did read from another comment that it's due to a bug.
Overall - while I think the game's theme implementation is a bit stretched, it's still a solid submission with a pretty unique concept. Congrats on finishing the jam! ^^
Very involved and thought out, especially given it's a jam entry!
I think I did more damage to myself than the enemies did, haha!