Still has a lot of bugs but good jam first!
Adrian
Creator of
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As I mentioned in the guidelines, “ Currently there are no rewards for winning, I am thinking of what a small indie dev could offer. “ I’m thinking of giving away game assets from the games I make as a reward but it will still be a while before I finish my horror game. I can share some of the 3D assets I made for my game so far as a small prize :)
Haha, 2 years is a long time! by the time you finish 1 year of practicing game dev daily, you’ll be able to make this game from start to finish in a week instead of 2 months.
Great progress already, its awesome to see your thinking about how input will work across different devices like mobile and desktop!
Looking forward to seeing you improve and make some really fun games!
The music SLAPS, loved the background track! I loved the art too, specially the overgrown ruined buildings. I feel the map is too big since the only goal is to kill 20 zombies, takes too long to find them all, would be more interesting with some more things to do or a smaller map.
Still, really well done! Could be a really fun survival game with a lot more gameplay mechanics put into it.
I loved this game, the intro images that tell the story like a comic were awesome. I really liked that this has no jump scares but is scary just on its own, I do think it is a bit too hard, the point where I gave up was when I hit the switch but the creature still got me.. because the light did not cover the switch area, I would recommend having the lights cover the switches at least so the player consistently knows that the area around the switch is safe.
Everything else is great, the art, the sounds and ambience, the design.. the gameplay even gave me goosebumps and I was immersed! Great work on this!
(I recorded my playthrough but due to some technical issues it did not record the gameplay properly, what did you use to make the game? it changes the monitor resolution)
This is actually the first backrooms game I have played, was not sure what to expect and went in blind. I think I got lucky and found the exit quite fast.
The recorder and screen effects looks really nice! The sound design is quite good but I think you could add some creature sounds as well, for example the hazmat suit creature could have some gas mask breathing audio as he gets closer.. would definitely make it scarier, right now its not as scary since it moves quite slow.
I am a sci-fi nerd and I loved the Pluto thing at the end, I would have loved more story surrounding the game and character. Regardless, its a good short experience, well done!
This is a cool game, the enemy lurking around the corner made me jumpy xD I could not escape even though I managed to escape the office, the enemy chased me down. The art is quite good but the lighting could use some improvements.. specially the point light on the player, its too bright, its hard to read text when your close to a wall. You should give UE5 a try and check out lumen.
It is impressive how much content you managed to make for the game jam, amazing effort!
I really enjoyed this, I have played slay the spire :) Not quite survival horror but well done on the mechanics and gameplay for the game! Not sure how I feel about AI art but it does fit in this case and it is an interesting use case, the generated is quite good. One thing the game could use is a lot more game balance, testing and more UI/tooltip improvements to explain what the icons/status effects do (like weakness/strength.. how do they actually affect my damage, etc)
This is a nice game, it goes really well with the survival theme. I really liked the sandbox like area where you can chop trees and get item drops. Even the different zombies that behave slightly differently and the two zones are really cool.
Sadly I never found a single phone drop so I couldn’t complete the mission, I would suggest improving the drop chance to at least 2/100 or 5/100 for zombies since there is not a lot to explore story/lore wise, with some more work and a story mode, it would be a really cool game!
I played through your game and found it quite interesting, I have never used scratch so that was new to me as well. I really like the concept of the game, the audio was very.. indie but it surprisingly works to unnerve me with those whispers xD I did not fully understand the story, I could not figure out how to complete part 3 so I probably missed some of the story/lore. I really liked it though and I think with some more polish, story telling and more options/endings, it could be a really fun game experience.
One quality of life improvement I would love to see is a save game mechanic! Great work on the game though and thanks for participating in the jam, keep going and make some great games!
I planned to work on this game while learning UE5 but things did not go according to plan, Due to some urgent client work that came up and needed a lot of my time, I decided to switch to unity (which I’m better at) to make this small demo/prototype.
So far I’ve have an overview of what I want to make and have come up with the basic look/rendering of the game, lets see how much I can get done in the remaining 18 days.
Images below are a first look of the low poly aesthetic vs a pixelated PS1 look, feel free to share your thoughts