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A jam submission

Gentei ShooterView game page

Limited (Bullet Hell) Shooter
Submitted by fawdot, main-tan (@jesusinpocket) — 9 hours, 22 minutes before the deadline
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Play bullet hell

Gentei Shooter's itch.io page

Results

CriteriaRankScore*Raw Score
Visual#54.4334.433
Audio#163.8003.800
Overall#183.8673.867
Fun#483.5333.533
Theme#1092.7932.793

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
I made everything during the jam

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

Solid bullet hell! The visuals are amazing and the sound effects & music complement the game nicely.

The bullets became overwhelming quickly and that's a good challenge - also love the variety in player attacks and the polish really shines through

Submitted(+1)

Damm that's such an amazing one. Visuals and sounds deserves all the praise they can get, and the overall juice and polishness are also just top tier.
I really wish I could have liked this game more man, it's pretty much everything you would want from a good little-ship-shooter-game, even the boss's patterns seen so much fun to play against, but this game is really being held back by something as silly as window size.

All the visual sweetyness of this game is probably it's strongest aspect, but it's also it's very own shortcoming. I really could barely see where my ship was at the entire time, and both enemy bullets and player bullets kept blending in with both thenselves and with the background too. Most of all the deaths I had felt like a backstab because I really couldn't see it coming, on the most literal sense of the phrase possible. And honestly? I really don't think this is a problem with the game's fanciness at all, it really was just an effect of the weird decision of not allowing the game to be played fullscreen, wich is a shame.
I have also to make a note that I was playing with the blue ship mostly, wich blends in with everything even more than the red one, but I felt like the red one was a little too slow for my liking so... yeah, this can also be skill issue on my part for not wanting to git gud with the red, but still.

Don't get me wrong tho, this is still a top tier entry, but I have to admit I threw the towel at the very first boss, wich do feel pretty bad

Developer(+1)

I will try to make the enemy bullets more visible in a future update, I would've added fullscreen but there were some problems with it so I didn't have much to to fix them. I will try to add full screen in a future update though. 

Submitted(+1)

game is really satisfying to play. i really enjoyed crushing enemies and art as well. great job!

Viewing comments 23 to 21 of 23 · Next page · Last page