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fawdot

56
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A member registered Jul 23, 2020 · View creator page →

Creator of

Recent community posts

It's a neat game, but I feel like the controls would be better if they were more traditional shmup controls (z, x, c, arrow keys, and shift) and I feel as if some hitboxes are bigger than they seem. Other than that I REALLY like the spritework and it could turn out pretty well! Keep up the good work!!!

Sorry but I don't feel like sharing the game files

I used the GDevelop engine which is pretty easy to learn, I started making other smaller bullet hells first and I looked at other bullet hells to study their mechanics, bullet patterns, and enemy behaviors.

Sorry about that, I'll release a zip file of the game as soon as I can.

Very nice game, really love the bullet canceling.

Very nice game, it was very enjoyable. 

Loved how the dash attack felt, although I wasn't sure when the dash attack was ready to use at it felt that it would work at random times. Other than that, I think it was pretty great!

Very nice game, really liked the music and how the game played. Also cute robot girl.

very nice, i like the music selection

I will try to make the enemy bullets more visible in a future update, I would've added fullscreen but there were some problems with it so I didn't have much to to fix them. I will try to add full screen in a future update though. 

I will upload the soundtrack to YouTube soon, glad you liked it!

I'll see if I can add some resolution settings in a future update.

The bullets disappearing is not a bug, it only happens with the player shield goes away, I plan to add a visual effect for it.

That's not really an issue, the bullets disappearing was intentional, maybe I should've added some visual effect for it.

The enemy bullets only disappear when the player shield is gone, I'll see about giving the player ships a hitbox indicator.

Some enemies were supposed to be popcorn enemies but I may have set their health a bit too high. Will reduced the amount of enemies that spawn from behind as well. 

I didn't enable fullscreen because I was told that it was buggy when it was enabled.

I really should've added a indicator of sorts for that 2nd pattern for the first boss, will do so if I update soon.

I'll see if I can add in a tutorial once the jam ends, and I probably did make the game a bit too difficult, I guess I'm just really used to having a lot of bullets on the screen.

Yeah I think I should've toned down the amount of bullets in the game, I'm just used to having a lot of bullets appear on screen lol. And for the theme idea, i didn't really have a good idea of what to make so I just decided to go with better weapons that have limited ammo.

I wasn't able to come up with a good idea for the theme so I just stuck with getting better weapons that have limited ammo.

I uploaded it now and added the link.

Ah I thought i uploaded it there, will do!

very fun! good job!

I do plan to change the controls in the near future, glad you like it!

It was a great game, I did not expect that ending though. Very nice!

I do plan to add upgrades in the future, glad you liked it

thanks! glad you like it!

I do plan to add a auto shoot option in a future update, thanks for the feedback!

Nice game! I like the concept, nice music as well!

I'll add in a auto-fire option in a later update, and i'll also make the screen shakes more noticable too. Thanks for the feedback!

Great game! i really loved the music.

nice game! i like the idea of catching asteroids, although it would feel better if there was an option to play with wasd instead of arrow keys.

nice!

waow

Pretty cool game, controls were a bit weird for me since im used to having arrow keys for moving, and z for shooting. Also like how the games visuals look.

Thanks! It wasn't made in Godot, it was made in Gdevelop.

the only "health" indicator there is are the lives. it shows them in the game screen on the top right corner. 

I'll see if I'll able to make the Y key behave like Z soon.

Pretty fun, like the music.

I'll see if i can change the enemies in a later patch. Thanks for the feedback, appreciate it.

Was pretty fun, love how the game looks. Wish the player area was a bit bigger though, other than that, it's great.