This is the best entry in this jam I have seen so far. I loved the gameplay and the sprites and I still cant believe it was all made during the jam, my honest congratulations for making this awesome game. Also, I NEED the soundtrack for this game! Probably the graphics and the audio are easily my favorite things.
Play bullet hell
Gentei Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #5 | 4.433 | 4.433 |
Audio | #16 | 3.800 | 3.800 |
Overall | #18 | 3.867 | 3.867 |
Fun | #48 | 3.533 | 3.533 |
Theme | #109 | 2.793 | 2.793 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I made everything during the jam
Comments
Very nice game. I saw a little bug, I think the bullets disappeared for no reason apparent, I played 5 x, and I died every time in a boss ><, you should implement play with a controller. Congrats.
Cool artwork and sounds. It seems like this could be a good game with a bit of polish, but there are some aspects which hurt it pretty badly.
The gameplay was a bit confusing. Every now and then all the enemy bullets on the screen just disappeared for no reason.
Also the player sprite really needs an indicator showing where the hitbox is (a lot of games like this have a small bright point showing where the hit box is), So dodging bullets took a lot of guesswork.
Pretty much a flawless entry.
Excellent use of music, sound, visuals and gameplay!
The steep difficulty level keeps players on their toes at all times, but then, again, that's what bullet hell games are all about:)
Perfect!:)
Pretty much a flawless entry.
Excellent use of music, sound, visuals and gameplay!
The steep difficulty level keeps players on their toes at all times, but then, again, that's what bullet hell games are all about:)
Perfect!:)
Extremely tight shmup!
Absolutely marvelous levels of polish - when I heard the syncopated dance piano in the first stage I smiled. Excellent stuff!
Very polished in both Graphics and Sound.
The spritework is awesome and there seems to be quite some variety with enemy ships, and i like how the player ships feel very distinct from one another, and that you managed to make the classic menu with the preview for shot patterns :o
The music is also quite good.
Now i’m not all that skilled i’ll be honest ^^’ so i can’t really properly say how balanced the difficulty is in general, but to me personally this felt really insanely high O_o
Now with that said i still appreciate the efforts and attention to detail on display here, cool spritework with variety and music as well as some themed menu - ing.
Well done :)
Pretty cool overall, the Cho Ren Sha influence is definitely strong here.
I ended up ignoring the limited weapon system for the most part because I was doing the item carrier trick instead, which let me just brute force my way through tougher parts with bombs and the bombs given by those carriers’ extra lives.
A few gameplay issues I had came mostly from the enemies - it didn’t feel like there was a lot (or any?) popcorn throughout the stages, and it felt like an unusually large amount of enemies coming from behind existed.
A technical issue I had is that the game was locked to a small window on my screen, with no(?) way to put it in fullscreen.
One of my favorites so far this jam. I just wish the game window could be made larger and that the game saved high scores. The visuals are top-notch and it feels good to play. The 2nd attack of the stage 1 boss might be a bit cheap, though. It feels like it just snipes you as soon as the first attack ends with little time to react?
Holy hell, the visual style and the fun of this game are both crazy! I'm sure I need to just "git gud", but the difficulty was way too high for me and I think some difficulty settings could be useful. I'd have to say, the theme implementation felt a bit lazy to me though, which is unfortunate, because everything else was amazing. My only other complaint would be the music and sfx were just okay but could be better. The game feels like a really well made, although a bit generic, bullet hell.
Apart from the difficulty, the game is pretty good. The visuals and audio match up well. But it's the difficulty and the lack of a tutorial level that really hampers it. The amount of bullets coming to the player is just too much to deal with and quickly turns the game into somewhat of a dull experience.
I reached the second stage once so far.
Wow. The game is amazing.
It looks and sounds great, controls and feedback are great too and the feel of the different weapons is well rendered. The enemy and boss patterns are good. The difficulty seems perfectly right on point from what I've played.
Since we're at this level of goodness it frustrates me to die while trying and not managing to mashing my bombs, yet how it works is probably pretty standard, I'm not certain, and I guess the theme integration is a bit lazy compared with how everything else is brillant. These are very little details.
It could be an arcade game just as is, nothing to change. Congratulations !
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