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PyrAImid Inc.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #193 | 1.936 | 3.000 |
Fun | #205 | 1.678 | 2.600 |
Overall | #210 | 1.678 | 2.600 |
Theme | #219 | 1.483 | 2.200 |
Audio | #223 | 1.162 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Abstraction - [Music Assets] FREE Music Loop Bundle; Font Daniel Linssen - m5x7; GameSupplyGuy - Space ultimate megapack
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Comments
I destroyed the core.
I did a few different runs, after trying a full shield one which made the second to last level very hard, during the successful run I bought damage and firing rate upgrades while also avoiding to damage enemies as much as possible to get a lot of money, except for the second to last level where I actually destroyed enemies so I could win it. I destroyed the core very fast with the weapon upgrades, which makes me think my very first run could in fact could have been successful if I tried to destroy the core instead of thinking I probably could not.
I really like the idea of destroying enemies decreasing money in a game whose main special mechanics is a shield one that you need to buy as consumables, that's clever.
I like the music and the levels are full of visual details. The game is fun and dynamic, there are quite some enemies which work differently. A combination of reasons lead to levels which are ultimately quite distinctive from each other.
In the end the game is very well-rounded, good job.
I liked the overall concept and the settings and art were great. I do wish I could see a little further out since the bullets are moving so quick. Cool game
Nice submission! I like the theme, setting, and art. For improvement, I think the camera could be zoomed out and the player should stop more quickly to allow for more precise control.