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Last Stand of the Starship Broadsend's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #25 | 4.000 | 4.000 |
Overall | #43 | 3.654 | 3.654 |
Audio | #45 | 3.442 | 3.442 |
Theme | #58 | 3.481 | 3.481 |
Fun | #63 | 3.365 | 3.365 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Models, effects, UI, scripts made by the two of us. Third-party sounds and music referenced on our main page.
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Comments
An interesting take on a bullet hell where you're shotting bullets down rather than just trying to avoid them. The perspective felt a bit off, especially when trying to shoot the projectiles that were furthest away. But a cool idea executed quite well, that also looks quite good.
Cool game, I like the geometric vibes of the enemy ship and the gameplay felt nice!
The pixel art portraits were great, though they felt squished in some places.
I made it to warp drive, which I assume is where the game ends.
I love the low poly art style, I felt the pixel art portraits clashed slightly with the text and ui graphics but nothing terrible. I found myself wishing my bullets were bigger but just for the visual sake of it as aiming and destroying enemies is very intuitive. Nice work!
Cool game! maybe a way to get shield but overral the game is fine
Love them theme/atmosphere! The music, 3d space, and dialogue boxes all come together effectively.
Accidentally kept holding down the shield so ran out and wished I could get some back, but glad you committed to keep it Limited
Fun experience, nice work :D
Cool game! My only problem is that it runs kinda slow which usually happens for 3D projects. I really liked the graphics. Nice work!
I was on the edge of my stead in the last minute, Great game! only complain I have is that I couldn鈥檛 full screen properly
cool game i liked the grafics and toturials
Original implementation of the limited mechanic, I liked it. Kinda hard to avoid everything but enjoyable game. The dialogs may be a bit too fast for not native speakers but that's the only thing I can say hehe
Thanks! Yeah, in hindsight it would have been good to extend the dialogue box timers, especially for the longer messages.
We were bouncing back and forth about the difficulty as well, though we made the choice of having it near impossible to avoid all bullets to fit the dire situation of defending against a powerful unknowable force.
Gave me the star fox vibe with the dialogs and the 3D look in general. At first, I got confused with how the shield works then I found out that it only blocks certain projectiles, not all the projectiles. Great choice of music too.
Thanks for the feedback. The dialogue was a hugely important part to the overall feel of the game. In hindsight, we should have leveraged that more to communicate the shield's effectiveness
Oh my stars, that is harrowing! 馃槄 The stakes escalate nicely over the length of play.
Thanks - looking back, maybe wave 3 should have been made into wave 4 or 5. The risk of literal last minute balance changes!
This is an awesome game made with unity.. I liked this game a lot. Its audio is epic its visuals are nice but I can't understand how this game fits the theme Limited.
Thanks for the feedback. One of our regrets was not underscoring the importance of the limited shield in the game. Our feature planning didn't take into consideration some little (major) family & friends events that happened to line up with the jam.
Ok Thanks for the reply
Ok Thanks for the reply
I liked this game a lot. I'm a bit of a sucker for the setting of a crewed space ship (especially one modeled after a sea vessel). I like the idea of dragging out a limited amount of resources to just barely make it to the end. I had fun playing it- I just gotta say, I sometimes seriously felt like my bullets just weren't hitting where I was targeting. By the end I got used to just hovering my shots for a moment longer, but it needs something, since right now it ends up feeling like some sort of input delay or cursor misalignment.
Thanks - glad you enjoyed it. Yeah, I think the problem was the bullet speed - we kept going back and forth about how quickly they'd arrive at the enemy. I liked it slower, but my teammate wanted it fast, so you can blame that one on me!
The graphics are insane, music fits well, the limited shield is fun to balance, nice job
Thanks!
i didn't thought that 3d bullet hell game can be so good. great work! game is pretty hard tho
Thanks - yeah, the ramp up of the waves may have been a little bit too quick (wave 3 is a killer)
damn this game is sick! i didn't saw the time, but there was another purple ship, thats insane man, good job!!
Thanks! Our original vision was to fill the screen with the big ships in the final wave, but we had to cut due to timing. Would have been insane
Really love the space setting for this one! Unfortunately I had a tough time playing it, I'm not sure if it was the depth perception or the controls but I felt like my bullets weren't connecting with the enemies despite my crosshair being directly on them. I think having some sort of visual response when the bullets connect would've been helpful. I enjoyed the visuals, nice work
Thanks - Probably something we could have used the dialogue system to cover is how the bullets work ( as well as the shield).
I enjoyed your game a lot - the aesthetics, the soundtrack, the way the guns shoot...
It's visually quite simple, but also very readable and dynamic. Didn't have much of an opportunity to look at the dialogue and portraits, but I think they look pretty neat too! And the gun is like a friggin' hose but with bullets, haha. It's really cool!
The shooting sound volume is just right and it's quite fitting without being intrusive. Allows me to enjoy the soundtrack - tense, spacey, very fitting and very much my jam ^^ especially the first track gives me some very pleasant FTL vibes. Good taste!
Only a couple nitpicks - when shooting down tankier enemies it wasn't easy to deduce how much HP they have left, and with the gun's spread it was sometimes hard to predict when they're going to die. Maybe change their damage tint to red when they're at 20% hp or so? Also, the beam attack felt a little underwhelming - some kind of particle effect when it hits the shield or ship would be nice. And when the second enemy mothership arrived - it'd make some sense if it also shot the player with its beam, imo.
Overall - I think the theme is a little forced, but every other part of the game I really enjoyed. Congrats on finishing the jam with such a solid submission! ^^
Interesting concept and it's impressive that you created a 3D game. However, I found the gameplay mechanics to be unclear and confusing at first. Once I figured out how to aim properly, the game became more enjoyable. Overall, good job!
Very good play! I felt like maybe the shield should be rechargeable in some way, because otherwise you're almost forced to take laser damage, which felt a little punishing. Also, sometimes it felt like the aiming was inconsistent. I had a lot of fun though!