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Slapdash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #121 | 3.174 | 3.286 |
CREATIVE | #130 | 3.312 | 3.429 |
EASY TO GET INTO | #184 | 3.174 | 3.286 |
FUN | #206 | 2.622 | 2.714 |
OVERALL | #234 | 2.484 | 2.571 |
AUDIO | #275 | 1.794 | 1.857 |
VISUALS | #279 | 2.070 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
All fights are 10 seconds long.
What was the size of your team?
1 (me)
Please credit the resources that you used during the jam (if you used any)
Font used "Rainyhearts". Everything else created by me.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
My itch.io: https://oceanm.itch.io/
My twitter: https://twitter.com/oceanm42
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Comments
Had to go through a couple of mad ones before I found one I could have a proper go at with some retries, but beat it eventually! Nice idea :)
pretty interesting to have it all be generated. Not sure how many variations there are though, as I seemed to get a lot of bosses with similar structures and the AI doesn't seem to get affected by the seed (retries with the same seed resulted in different starts).
I'm also not a big fan of the teleport. It isn't really telegraphed where it will go to so you sometimes find it teleporting right next to you and killing you before you had a chance to react. Otherwise, a fun game though :)
There's something really neat about giving the game a number and seeing what boss it spits out. It felt like most of the bosses I generated were pretty unbalanced though, especially when they instantly teleport.
I really like the style of the game