Looking and sounding really good and polished!
It's way hard when the laser come from every direction ( the big straight ones ).
It should be more readable in advance?
I love the talkative boss, and the act of charging feels satisfying :)
Criteria | Rank | Score* | Raw Score |
VISUALS | #15 | 4.552 | 4.552 |
AUDIO | #34 | 3.931 | 3.931 |
OVERALL | #65 | 3.724 | 3.724 |
THEME | #69 | 3.690 | 3.690 |
CREATIVE | #86 | 3.621 | 3.621 |
FUN | #121 | 3.310 | 3.310 |
EASY TO GET INTO | #202 | 3.000 | 3.000 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Your attack takes 10 seconds to charge and fire
What was the size of your team?
4
Please credit the resources that you used during the jam (if you used any)
https://github.com/JujuAdams/Scribble
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Code: https://twitter.com/AGuyLikeMatt
Art: https://linktr.ee/EM54
Music: https://twitter.com/lucasfgp1
Dialogue: https://itch.io/profile/arc96
Looking and sounding really good and polished!
It's way hard when the laser come from every direction ( the big straight ones ).
It should be more readable in advance?
I love the talkative boss, and the act of charging feels satisfying :)
Great visuals, really god gameplay idea and audio is amazing! I loved the little story elements during the playthrough. It may be a bit hard, but I had a lot of fun playing it. Also, really interesting incorporation of the theme. Great job!
Great art, neat gameplay idea, good sound! However, this game is way too hard. The player gets no time to react to the lasers and it feels like rng whether or not you get hit by them. Overall very engaging and pretty game!
It's really hard :P Classic way to take on the genre, very well done and the personality the antagonist adds is a nice touch ^^
Really cool game! Having to choose between charging up and moving fast is a great mechanic, and I really like the villain; her smug expression along with the text effects gives the game a lot of personality.
*Extremely* good-looking game with very tough patterns; I echo other commenters about those lazers -- they're fine for the most part as they're predictable. But there's this one pattern, I swear... ;)
In all, some amazing work going on here. An aesthetic to die for (probably by lazer). <3
Enjoyed this one quite a bit, I think that it would really shine if the lasers had better attack telegraphing
Pretty nice, I like the art and also how the bullets and lasers are shot along with the music. The lasers should have better anticipation (such as indicating which laser is about to shoot and which laser will shoot first). I'd like if the attack had more of an impact on the antagonist so it would feel more satisfying to finish filling the attack bar.
Really cool, I have seen your progress in the Jam's Discord. This game really gives me nice Undertale vibes, and the sprites are really cool. However, the lasers are almost instakill, it would be alright to have more anticipation so the player can predict what's coming.
yehp i actually decided to add the damage/life system last, so at 5 hours left before submissions closed things went horribly wrong... so its pretty rushed and lacks proper polish, were planning on updating the game after the jam is over since we didn't manage to include some features we wanted, we actually have alot of unused animations D:
Pretty difficult (I'm bad at these sorts of games though), really polished, good art and good fun!
cool game, art is great and control is smooth. I like the BMG a lot. But it is too hard lol. I guess player need to die a lot of time to remember where to move and avoid the beam. The difficulty might be intended, but a warning beam before it really does damage might be helpful to reduce the difficulty(that's said, if you want to reduce it lol)
Gosh, someone decided to do a Genocide Run. Anyway, awesome game graphics (and also love your logo), sound and nice gameplay, even though this last was really hard. It took me a while to understand that, those 10s don't need to be all the same time, but a sum of periods (without dying in between, of course). Three lives are not that many. The maximum I took was 1 shot and some part of a second bar. :(
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