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Dungeon Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #244 | 2.530 | 4.000 |
FUN | #245 | 2.319 | 3.667 |
THEME | #257 | 2.108 | 3.333 |
AUDIO | #258 | 1.897 | 3.000 |
CREATIVE | #269 | 2.108 | 3.333 |
OVERALL | #280 | 1.897 | 3.000 |
VISUALS | #304 | 1.687 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
each 10 seconds, the reward decrement.
What was the size of your team?
1
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
.
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Comments
Made it past level 5, which looks like to be the last. I found the upgrading system to be really motivating! Once you get more bullets and faster attacks, it becomes real fun. Maybe those upgrades should be available a bit faster, because at the beginning it is quite challenging and not as fun. The combat is pretty good. If you want to improve how it feels, you could add some juice: Enemies exploding when they die, camera shake when you hit an enemy, stuff like that!
Nevertheless, I enjoyed it. Good job!
I liked it!! The game got more fun towards the end because it was easier to attack enemies after the upgrades once my shot speed went up. I wouldn't mind if it was a bit easier at the beginning.
I like the idea of money decreasing every 10 seconds. This way player has to play fast to get the most upgrades.
The upgrade system is a little buggy, some upgrades don't work even if I have enough money.
Also the game has only 2 levels and low enemy variety.
And the web build doesn't work.
I think if you put in some more time into making this game, it can be even more fun :)