A standard bullet hell with good visuals and interesting audio. The only thing keeping it from being a great game is the laggy movement of enemies.
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Rabbit's Bullethell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #99 | 3.857 | 3.857 |
FUN | #106 | 3.408 | 3.408 |
VISUALS | #123 | 3.531 | 3.531 |
OVERALL | #127 | 3.286 | 3.286 |
AUDIO | #127 | 3.143 | 3.143 |
THEME | #200 | 2.633 | 2.633 |
CREATIVE | #242 | 2.347 | 2.347 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Boss has 10 second invincibility phase.
What was the size of your team?
1, only me
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://moon9rabbit.itch.io/
Comments
The glowy bullets really add a nice, modern feeling to the game. Goes well with the music too. Gameplay is 100% pure bullet hell with interesting bullet patterns, though I think some little twists here and there would fit the general audience better. Overall a decent game for a solo dev!
Hey, I enjoyed your game, but found it quite difficult. I find it unfair that the player is only allowed to shoot forward, without many bullets going sideways. So this made it really difficult to kill enemies which were not directly above you. Overall, the game felt very focused on the vertical axis. Most enemies move and shoot ONLY vertically, you shoot only vertically, so I think you have a lot of space to explore in terms of patterns and gameplay variety. The overall feeling was enjoyable tho! Great submission!
its great game. but there nothing really unique about it or something that keep me want to play the game longer and idk if im actually dealing damage u could indicate the enemy taking damage by making it flash then when i kill enemy there no satisfaction like particle or explosion. but the aesthethic of the game is pretty nice and the music bop. it was pretty good game and where is my free cookie? i want cookie;-;
I thought I had played your game early on in the jam, but I checked later and apparently I hadn't rated or commented... maybe I got myself confused with one of your demo builds.
In any case, I'm glad I revisited your game because it's a lot of fun! I definitely did a lot better this time around and actually was able to make to the first boss. Overall, I found it a bit too difficult for me, but it definitely felt like there was a lot of room for improvement and I'll probably be coming back to this one from time to time.
I didn't get to see too much of the game since I was pretty bad at it, but I really liked the level design! I thought the music got a little repetitive, and there was room for more incorporation of the theme, but as you can tell I really liked the game overall :)
Very good progression, everything else is very nice as well
Couldn't make to the boss, but I don't think it was unfair, on the contrary, I really liked how game progressed in difficulty. Audio is pretty good and I had a lot of fun playing the game. Maybe it requires some more polish, but overall it's really good. I also liked the retro shoot 'em up vibes that the game gave out. Great job!
definitely couldn't make it to the boss ;) solid concept, didn't ever feel unfair - however, I do have a few constructive bits of criticism!
- menu navigation is a little off :P had to press up to go down on the first item
- a lot of the enemies at the start have waaaaayyy too much health
- the lives didn't seem to update properly - there was always 1 less shown visually than I had
- needed more juice to be honest. Getting hit didn't really feel like anything happened, killing enemies wasn't particularly satisfying, hell - even the fact that the gun autofired meant I wasn't really doing anything! It just needed more "oomph" :P
- I could legit just stay in the centre and move slightly left and right for a long time. It wasn't til the two enemies came in from the sides and did a big circle of bullets that I actually had to move from my mostly safe spot
Those are all really minor nitpicks though. A solid entry, visually it looks great, there are just a few little things holding it back from being a great entry! Also, high score table please? Even just local, but http://www.dreamlo.com is a great online leaderboard service that is really easy to use with Unity :)
-I don't have any issue with the menu, maybe that's a web build thing?
-yep, some enemies have too much hp or they stay on the screen for too short
-the lives displayed are revives, you can have 0-4 of them and at the start you get 3, you lose when you take damage with 0 of them
-yes, I agree, the game isn't polished enough
-yeah, there are quite a few safe spots, part of them in the middle
If I had more time or just coded more efficiently I could add and fix so many things, including more difficulties and more stages.
Thanks for feedback, I already started planning a full remake of this game so it's appreciated :)
Well, I couldn't make it to the boss, but the enemy difficulty started off nice and slow to ease into so points for that! Didn't feel like the game was unfair anywhere I played, just felt like I wasn't skilled at the genre. Definitely a solid, traditional bullet hell style game, enjoyed the visuals and pumping music immediately told me what I was getting into. Also really great for a one man team!
Really fun, the game has really good polish and I love the visuals, if there would be one thing I think to change either the enemy dying sound or the play hit sound to something else as they sound quite similar.
I have nothing more to add than what was already said. But, 3 buttons indeed look better than 2 buttons.
1 START THE COOKIES ARE A LIE!!!
But in serious:
The Visuals are crisp, the bloom is bloomy. The Auto-shooting was cool, so I could focus more on not dying as I suck at bullet hells.
Music wasn't my style but thats very subjective. Would have loved more SE feedback from Enemies and getting hit. Also I felt the collission was bit of. I felt I got hit by things that I actually avoided.
Nice little game. Really pushed the standards of a traditional bullet hell game, which I really like. Just wish there was more feedback when hitting enemies, such as hit flashes. Also some juice like big explosions would have been nice.
Nice job! A bit "by the book" in terms of the genre but represents it well and has interesting bullet patterns. I sadly am in the camp where Im too much of a scrub to reach the boss! :(
That was really fun! It's very punishing if you get hit, as your power also goes down, and then there's not real way to bring it back up, since the enemies that drop the power ups are too hard to kill if you've lost a power level already. very fun though, I like the enemy variety, and that graze system is just incredible!
Well, I'm not that good at bullet hells, I guess... I didn't manage to get to the boss in 8 tries :P
But from what I saw the difficulty seems pretty nice, the bullets and enemies are easily distinguishable. However there is very little feedback if an enemy takes damage, or when the player does.
The game felt pretty fair, although I do wish I had a little more lives.
Over all, I had fun with it! :)
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