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Humanity's Last Stand Against the Killer Robots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | #77 | 3.469 | 4.750 |
THEME | #109 | 3.286 | 4.500 |
CREATIVE | #153 | 3.104 | 4.250 |
OVERALL | #180 | 2.921 | 4.000 |
FUN | #236 | 2.373 | 3.250 |
EASY TO GET INTO | #238 | 2.556 | 3.500 |
VISUALS | #245 | 2.373 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The gameplay is based on enemy waves showing up every 10 seconds
What was the size of your team?
2
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://jamac.itch.io/
https://speedgoergo.itch.io/ - https://soundcloud.com/speedgoergo
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Comments
I like the combination of building towers and avoiding bullets. I feel like enemies could die faster when hit by turrets.
Very nice music, really good how it syncs with the seconds. Fun way of doing a bullet hell where you have some control over how difficult you can make it yourself. Great job both of you!
The music is so good, i could stay listening to it for years, the way it connects with the timer is so satisfactory, the just think it would be nice having a tutorial, because i didn't understand how the second and the third turrets works correctly.
turret op pls nerf.