Really well done!! Loved the colors and very nice design over all! Super fun and challenging too! Awesome work! :D
Play game
Decashot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #12 | 4.216 | 4.216 |
FUN | #15 | 4.235 | 4.235 |
OVERALL | #16 | 4.196 | 4.196 |
AUDIO | #17 | 4.098 | 4.098 |
VISUALS | #20 | 4.412 | 4.412 |
EASY TO GET INTO | #76 | 4.020 | 4.020 |
CREATIVE | #93 | 3.569 | 3.569 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
You only have 10 seconds to complete the level.
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
Credits are also in project description, but:
Music: Punch Deck,
Sounds: Kenney.nl, Zapsplat.com
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Me (deep-fold.itch.io)
Comments
One of my favorite games of the jam stylistically.
Made it 12 levels before my expanding headache made me stop.
Either smooth camera or no camera movement and this is my favorite jam game.
Maybe substitute locked camera for camera shake.
Excellent. Polished, juicy, beefy feel. Challenging without being unfair. The medals add a nice touch of added difficulty for the people who want to push themselves. Keeps things fresh and interesting at a fast pace with changes to weapons and level design. Particularly liked the later levels where considering your position in that 'bullet hell' kind of way was more important. An addition I would make is to add a targeting reticle for the mouse cursor. One criticism: the grenades never seemed to quite go where I expected, felt like the were clipping off corners unexpectedly. Really well done.
Amazing visuals and audio. Gameplay felt satisfying, but it was a bit difficult. I got stuck on level 11.
Great game! You kept the scope limited (especially in terms of animations) and were able to focus on what is important, the gameplay! Very well done!
That was great fun! Amazing visuals and audio. Difficulty curve is really well thought out. Had a lot of fun playing. Great job!
Wow, just wow. This game feels very polished in all aspects. Excellent work on the art, game mechanics and game feel. I guess it had a lot of inspiration from worlds hardest game, but i really liked the weapons and enemies, they felt snappy and balanced. Im speechless for the art and music... spectacular job dude! I played about 20-30 games so far from this jam and this is an easy winner for me!
Loved everything about this one! Fantastic job! Probably the best I've tried in this jam!
Very nice entry! The polish on this was to the max. Really well done. The camera movement made me feel a bit sick. Sometimes the bullets were hard to see against the background. I kept thinking i had to press a button to restart a level so I kept accidently pushing the back button haha :D So maybe some kind of indication that the restart already happened. But this is seriously well done! Nice job!
Very nice entry! The polish on this was to the max. Really well done. The camera movement made me feel a bit sick. Sometimes the bullets were hard to see against the background. I kept thinking i had to press a button to restart a level so I kept accidently pushing the back button haha :D So maybe some kind of indication that the restart already happened. But this is seriously well done! Nice job!
Love the CRT like effect on the menu, simple but fun and well polished, congrats!
The Game looks really cool, controlls are crips, I like the dynamic camera movements - the showing the player what he's about to get into before zooming into it and give the player a good look at the action.
The Corpses of former Circles splattering the BG is a nice touch. And it was really fun to play this one
Really Great game, did well with the visuals. Quite intense but really fun overall!
It's a really intense game, and it feels quite well balanced. Got the collectables for all but the one before last stage... I could barely complete that one normally :P
There were some stages where I had problems seeing the bullets, since they are the same color as the enemies, and there were a lot of splashes on the ground already.
Another piece of feedback would be to maybe reduce the camera zooms and shakes, since especially right after starting it made me a bit dizzy. Since before I start it starts zoomed out, and when I die it zooms out again. If I die quickly into a level, then it starts being nauseating for me...
The camera shake was otherwise pretty good, I especially like how the minigun had such strong camera shake that it was hard to see and aim. And that I would say represents handling a minigun quite well.
Overall a really polished game, had a ton of fun with it!
Wow nice job on the collectibles. Level 14 is probably the hardest one to get indeed, only got it once myself.
Yeah camera can get a bit extreme so I've heard. Probably gonna make some settings for that next time. Glad you could enjoy parts of it. As for the splashes, probably should have made those quite a bit darker haha.
Thanks for playing and thanks for the feedback!
I really can't believe such a polished game was made in 7 days. I love it so so much. Maybe the only things I could pick on is the fact that sometimes the screen is too cluttered to actually see the bullets, slow movement with shift is pretty useless, and I would love that the enemies cycles would just restart on death, becuase right now it's pretty random. Great job, fantastic execution!
Very impressive and polished. The whole aesthetic ended up looking really good even though at the base level it's probably not much more than programmer art. The sound effects work really well too.
It's also impressive how many levels, guns, etc, how much content in general there is, and (some of) the levels being cleverly designed at that.
The one complaint I have is that the difficulty on some (maybe like half) of the levels gets unreasonable. I ragequit at level 14.
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