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Krieg DR-460N's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #134 | 3.286 | 4.500 |
AUDIO | #223 | 2.373 | 3.250 |
OVERALL | #283 | 1.826 | 2.500 |
VISUALS | #290 | 1.826 | 2.500 |
FUN | #292 | 1.643 | 2.250 |
THEME | #295 | 1.643 | 2.250 |
EASY TO GET INTO | #319 | 1.643 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
In the negociation screen, a element will spawn every 10 seconds. Maybe is not the best way to use it, but we put it there. Also is our time before the deadline.
What was the size of your team?
3
Please credit the resources that you used during the jam (if you used any)
Music (by Axis-Reverie)
https://mega.nz/folder/4Qx00Qja#PvYNqB8JwKq58n_t6Uw1BA
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://twitter.com/AxisReverie?s=09
https://twitter.com/artvene
https://twitter.com/Arturony3
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Comments
The idea of dodging bullets from a story perspective was lit :P Too bad it's kinda rough (I pushed the enemy off of the map, tried to chase them and found infinite barren lands of nothingness up north).
Solid idea, though!
I'm sorry to hear that. When we start updating the game we will take that into account. Thanks for the feedback!
I don't know where I'm going, I don't know what's happening in the game, I don't know where you guys got the idea from, but I love all of it for some reason.
Thanks for the comments! We planned to have a map, explain better the mechanics, multiple endings... But at the end that's what we could do. Maybe in the future, when the jam ends, we will update it.
I'll look forward to it, it's a really neat concept!